Racing Glider

Racing Glider

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Merhunes  [developer] 27 Apr, 2018 @ 5:37am
Bugs report and technical issues
Here you can reference bugs and other technical issues that you have encountered.
Racing Glider is anin early access game, so it is normal that there are bugs, crashes and technical problems.
By helping me to reference them you contribute to the improvement of Racing Glider.
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Showing 1-15 of 15 comments
CoTTo 4 May, 2018 @ 7:45am 
Hi,

game runs smooth so far, no crash and only one bug found (but i can't reproduce it).

Map:
Rank II - Earth Jungle

- First try was bad so i've decided to make another
- Reset Button on my Gamepad restarts the map (works fine yesterday)
- Game went black: http://www.bilder-upload.eu/upload/969e97-1525445018.jpg

Game restart solves the issue ;)

Greetings
Last edited by CoTTo; 4 May, 2018 @ 7:45am
Merhunes  [developer] 4 May, 2018 @ 8:48am 
Thank you for your report !

Did you know if you collide something when you reset? (Maybe collide FX+rain+sun effect+Fog)

I will try to fix it.

However, when you have the issue I think you can just change the Graphic preset (gamepause menu (Ultra/high/etc...)) and then return on your favorite graphic preset to solve it within restart game.
CoTTo 5 May, 2018 @ 12:10am 
Originally posted by merhunes:

Did you know if you collide something when you reset? (Maybe collide FX+rain+sun effect+Fog)

Thanks for the reply!
Yeah, it was very rainy :)

Greetings
CWOTC 7 May, 2018 @ 10:56am 
Alright, here's a list of possible bug I encountered:

-Upon doing a restart of the race, the music often play only from one side of the headset at a highter volume before going back to normal state.

-Sometimes guring the countdown before the start of the race, the boost meter can go to 101%, seems to happen when holding the acceleration button during it.

-Not a bug per se but the music doesn't loop back after it ends, leaving the player with only the sound of the engines.

-When accelerating and hitting pause shortly after, the sound of the engine going faster still sontinues during the pause.

-The loading screen before entering a race got stuck twice, the logo was still visible no sound was heard. Alt-tabbing out did not work during it. Killing the application with the task manager succeeded but after it, the screen was left total black with only the current opened window (task manager and steam) visible. Restarting current session was the only solution found.

The most annoying one:
-Sometimes when racing, the ship will hit the ground(blue effect of collision showing up) at seemingly random moment, stopping the momentum of the ship for a short time. It tends to happen more on track curving in an uphill manner.
During that collision the nose of the ship quickly pitchs to the ground before going back to normal.
It makes me think of someone missing a step when climbing stairs.

Well it's an alpha alright, but I think the game can have a great future.
Merhunes  [developer] 8 May, 2018 @ 6:01am 
Thank you for this complete report !

I will try to fix that soon as possible. Especially this "random collision".
any ETA on the clock sync issue? it's taking me 3 minutes to finish a lap, even though game says my lap time is 1 minute.

otherwise the game seems pretty smooth, & looks great.
Merhunes  [developer] 8 May, 2018 @ 10:07am 
I really think about a solution for this issue, but for now with the way I choose to do my gameplay it's the best solution.
I understand why is a problem for you and I will try to fix that. If I don't sync all clock you will have a serious disadvantage of speed in relation to the chrono.
This is an interim solution. I work on it.

Thank you for your feedback.
i may easily fix it myself if you just unflag or move from code to system.cfg the console var's 't_scale=1.3', and/or 't_FixedStep=0.023' so i can make them whatever value suits my setup, as both are reset without warnings on level load, whether i use console or system.cfg.

currently i can only change 't_MaxStep' which just effected steering. also cannot change r_DepthOfField/r_PostProcessEffects as have warnings of cheats.
Last edited by dev of HOVERZONE 2107; 9 May, 2018 @ 3:49am
brodosam 9 May, 2018 @ 4:45am 
One bug I encountered: After completing the race and getting my time, if I press "Backspace" to reset to the start and try to drive, the controls for turning seem to be locked (I can accelerate but only go in a straight line).
Last edited by brodosam; 9 May, 2018 @ 4:46am
Merhunes  [developer] 10 May, 2018 @ 7:18am 
Hi all,

Dev of HOVERZONE 2107 , Thank you for your detailled feedback about the "clock issue".
I understand what you ask but I need to think about that. If i let you modify "T_scale" and "t_fixedStep" in the system.cfg. The user will be able to totally change the way the gameplay work.
I understand that in your case is just about "adapt" the gameplay to your low framerate. But if i give you this opportunity, all users will be able to change the gameplay.

Rush B, Yes, I know this bug... I will try to fix it.
When you have this issue you can just press "Start/PauseGame" and then "resume" and normally you will be able to turn again.

Thank you for your feedbacks and your patience with certain disadvantages or dysfunctions.
ok, if you don't want users to play faster [t_scale only does slow motion/fast forward], you could implement restrictions in the code by fps monitoring and a simple formula something like this (in generic language):

"if (fps < 59 && user t_scale < 60 / lowest fps * 1.3) {allow user t_scale=true;}
else {t_scale = 1.3;}"

i'd say anything less than a GTX 750 will have this problem, even on low detail, so your min spec may need adjusting unless you fix this soon.
Last edited by dev of HOVERZONE 2107; 11 May, 2018 @ 11:26pm
Merhunes  [developer] 12 May, 2018 @ 7:07am 
Hello,

Abysss24, I am sorry but I have not deleted any comment.
I have no problem with being compared to other games of the genre.
On the contrary, I think like you that it is a good thing and that it is constructive.

As you can see, I accept all the criticisms made to me and I take them into consideration.
I've already made some changes to how the ship turns.
I listen to the reviews and I am setting up an Update to make the ship more dynamic, especially when it starts to turn.
The update will be available in a few days.

But I assure you that I did not delete a comment, neither yours nor another.
There must have been an error because I am the only administrator here and I did not do that.

Then I take the opportunity to answer to dev of HOVERZONE 2107,

You seem to know Cryengine, if you think you can help me with this clock problem. I invite you to contact me by email on http://mystikart.fr/contact/ so that we can perhaps find a solution together.

I have been testing all day yesterday on this problem. For now I have no viable solution. It's much more complex than just changing the "t_scale" value sync to framerate. Because physics (action impulse in FG) does not change in the same way. Except when I use "t_fixedStep". This is the only way I've found so that everything is homogeneous. I've try to change the T_scale to 2.6 at 30Fps instead of 1.3 at 60fps but the result is not good. Same for higher and lower value.

Only change T_scale can't be a viable solution.

Thank you for your feedbacks !
abysss24 12 May, 2018 @ 9:01am 
Originally posted by merhunes:
Hello,

Abysss24, I am sorry but I have not deleted any comment.
I have no problem with being compared to other games of the genre.
On the contrary, I think like you that it is a good thing and that it is constructive...

Hi, I'm truly infinitely sorry, I don't know why, but I got confused and I made a mistake. I did post that in another discussion and it's still there: https://gtm.you1.cn/app/644010/discussions/0/1696046342856848896/

I deleted the post above, of me being offended... Sorry again! I'm happy to see you are such a responsive developer and a cool guy! Keep up the good work, I'll be looking forward for the updates :)
Last edited by abysss24; 12 May, 2018 @ 9:08am
Merhunes  [developer] 12 May, 2018 @ 10:20am 
Thank you for the clarification :)
There are no worries, I wish you to have fun!
And don't hesitate to leave me your opinions and/or suggestions.
hi merhunes, i added you so i can msg on steam instead of email, i don't use cryengine myself so can only give generic engine advice, but i think you'll need a calculator handy...
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