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Сообщить о проблеме с переводом
Liar.
High mouse sensitivity does not do what you seem to believe it does, nor does the type of attacks you're seeing work the way you're saying. I don't think you're lying, I just think you're misinformed.
This is not to say that what you're experiencing isn't a common complaint and often frustrating for newer players, just that you're entirely wrong about how it works.
This can be easily fixed by preventing too fast rotation of the character, but the developers did not do this.
And I'm not talking about the delay of the attack by turning the character to the right, ok it can be seen and maybe even a funny mechanic. I don't know what this ♥♥♥♥ is exactly called, drag or something like that.
There is already a heavy limitation to "too fast rotation of the character" called Turn Cap. It's already set to be very restrictive, and prevents exactly what you're describing. What you are seeing is not caused by fast mouse movement at all, there is a solution that has been place since the game released that prevents high sens and fast movement from being an advantage.
I'm over level 220+ and have thousands of hours in this game. I'm one of the players who performs the attacks you describe, and I can tell you with certainty that is does not work the way you are saying it does here.
You want to use the opposite, low mouse sensitivity, slow controlled movements, and using the WASD keys to both position yourself correctly and move into the attack, with very minimal mouse movement required. Slow is smooth, smooth is fast.
Notice how in the very video you've provided, it tells you to physically RUN into the character, using your character footwork to position yourself. Notice How little actual mouse movement is needed.
By getting better at the game. You are supposed to use footwork to create distance to give you more time to react to attacks. If you put your face directly into the path of the weapon, of course you're not going to be able to see it in time.