TARTARUS

TARTARUS

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Thracian  [developer] 7 Jun, 2017 @ 4:51am
TARTARUS Price Policy
Hey crew.

We will determine our price policy according to your wishes. How much you want to pay for TARTARUS. if you write the price which can be suitable both for you and us, we will appreciate that. :steamhappy:
Last edited by Thracian; 7 Jun, 2017 @ 6:39am
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Showing 1-15 of 17 comments
traublemaeker 7 Jun, 2017 @ 5:45pm 
Browsing around, it looks like the price spread for games focused on computer hacking and programming run $5 to $20 USD. Since original 3D assets are pretty time-intensive to create, I think $15 USD would be pretty fair for a basic price, dropping to $10 USD for a couple Steam-wide sales (I think the Halloween and Winter would be the best candidates to maximize sales, given the theme of the game and timing for consumer spending) and permanently one year after launch. In general, aiming for about $1 to $2 per hour for a first playthrough without picking up the entire plot is reasonable for most people who aren't afficienados of a specific series or genre.
Fiasco 8 Jun, 2017 @ 2:20am 
Well, I don't know... Will it be a AAA game? :)

Jokes aside, it's hard to set a price tag for the game, while knowing so little about it. Sure, the graphics look really good and the story sounds interesting (you had me at "retro-futuristic"), but when you're thinking about a price, you also wonder about things like length and replay value.

But I can tell you this much:
- At 20 bucks I would suspect there's something wrong with it.
- At 40 bucks...considering it's your first game as a company, I would wait and only buy it if the reviews are tremendously good and they tell me it's special.

So I'd say 30$ would be the magic number for me, considering also that it will be a full release (as opposed to the early access trend).
Thracian  [developer] 8 Jun, 2017 @ 4:40am 
Carlsojos and Cherokeedog thank you so much for your comment. It is important to get the opinion of many people about the price. Specially i am working as a marketing responsible of Abyss Gameworks. I will set the price according to the wishes of potential customers.
Ayura 8 Jun, 2017 @ 11:45am 
I have always had a "less is more"-mindset when it comes to pricing.
What I mean is that I´ve always believed that:
*Higher price = higher income per unit sold but less units sold in total, meaning a lower overall income.
*Lower price = lower income per unit sold but many more will be able to afford the game and thus the overall income will be greater.

This becomes even more noteworthy in these days where you can sell your games at basically no cost, compared to back in the days where each game was a hard-copy with disc, box, manual, shipping fees etc etc.

The trick then is to find that sweet-spot where you as a game studio feel that your game generates enough revenue for you to feel that all your hard work has paid off, but still keeping the price low enough to attract a larger group of gamers.

As an indie team, first game title, lots of games to compete with (even if your game has some very refreshing elements to it!). I personally would say 15 - 20$. As a game it may be worth more, but again, less can be more in the longer perspective :)

So my suggestion is somewhere between 15 - 20$.


Lastly, (this is just a personal opinion) if you consider different versions like Standard - Deluxe - Collectors... Please do not include any in-game modificaitons for a higher price, not even cosmetical things.
I have always hated these unobtainable items that could only be owned by paying more for the same game. Deluxe versions should only contain out-of-game items like artbooks, how the game was made videos and so on.
Last edited by Ayura; 8 Jun, 2017 @ 11:45am
Thracian  [developer] 21 Jun, 2017 @ 9:13am 
Hey Ramakuzera. Sorry for delay.

Thank you for your return. We are gradually beginning to shape the price policy. We'll give you our throat after a little more research. We think the price limit is slightly below average because it is the game we developed first.

Our priority is to win everyone's trust with the price policy and making a good game. Our biggest goal is to become a game studio that produces sustainable projects. Already the first condition is to act with the community.
Phineas_Freak 6 Jul, 2017 @ 11:01pm 
I would say between 20 and 30 would be spot on. Do you have an ETA for the release?
Thracian  [developer] 7 Jul, 2017 @ 1:50am 
Thank you very much for your suggestion CeicaMaster. We have, but it's not right time to say something now :)
Last edited by Thracian; 7 Jul, 2017 @ 1:50am
Lucathegreat 9 Jul, 2017 @ 3:55am 
Well, having a small info about its length would help. 2 hours? 20? price should be decided accordingly.
RichCaTs 10 Oct, 2017 @ 2:42am 
15-25
Last edited by RichCaTs; 23 Oct, 2017 @ 3:36pm
Patterson 23 Oct, 2017 @ 11:02am 
10 to 15 usd ( it is euro in my country anyway so i will be paying more)
cgiink 24 Oct, 2017 @ 8:55am 
For the graphics alone (Hard work) and "potential" story, I would say US$25 is the sweet spot. Given we dont know much about the game besides being a puzzle game, yes, $25 is tops and that for the great efforts on the tremendous nice graphics.
Big Phatz 2 Nov, 2017 @ 5:35pm 
I think around 25 to 30 american dollars should be good. Just by browsing through this discussion, I see that you guys want something in return for the hard work you put in, which is more than fair. I think that it is a great price range, because you guys get a decent amount of money for each bought game, and it is not too expensive for the average gamer. I dont know much about marketing, so take my opinion with a grain of salt, but that seems like a good price range for me. Thanks guys, and good luck on development!
rtwjunkie 12 Nov, 2017 @ 9:31am 
From what I see, it seems to fit right in the 20 to 29 dollar sweet spot. If it is well reviewed, I'd easily pay $29.
similarly 12 Nov, 2017 @ 6:38pm 
It really depends on length and quality.

If we're talking about a game that can only support 4 hours of play, it should be about 5-10 dollars.

If we're talking 10 hours of gameplay, then around 20 bucks. So, yeah, I could see about $2 per hour.

HOWEVER ... I've been known to be satisfied paying more money for a short game that either has amazing replay value (new experiences in playthroughs) or that is amazingly clever or interesting.

So if you feel you've done something really unique ... I could pay more for that.
mujie 13 Nov, 2017 @ 7:27am 
If you're taking opinions, I think it should be free. Joking.
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