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1. Знакомый по Warstone TD неподражаемый юмор.
2. Веселая мультяшная графика.
3. Интересный сеттинг.
Минусы:
1. Довольно-таки вялый и скучный геймплей, много медленных волн врагов.
2. Интерфейс "неживой", ты не чувствуешь своих кликов, будто играешь во флэш-игру.
3. Хотело бы хоть намёк на сюжет, комиксовые вставки и т.д. Вы же умеете, я знаю!
Information in this game is really needed, everything from turret details to unit details.
This new skill system youve added is good, but making people guess what each skill do by awierd drawing is silly.
Imput text that explains how things work.
Eaxctly my thoughts. Having to guess everything just makes it annoying to play the game.
My first and only win (near-loss w/ only six health remaining) over the boss in map 6 looked like this :
https://gtm.you1.cn/sharedfiles/filedetails/?id=1804416005&tscn=1563972256
Thanks! This game is awesome so far except the frustration level :)
Thanks for sharing your thoughts.
Absence of the text is a feature of the game. We have some more ideas in mind how to make the game more clearer without words. We want to check it first. If the game will be a mess after our tryings, we will add the text to the game.
Right now. You can check for all skill/abilities descriptions in the F.A.Q thread in the forum
Thanks for sharing your thoughts.
A lack of space should motivate a player to upgrade towers
Feature of selling tower - hmm.. we wil lthink about it.
Pause button - same.
"Also, the secondary defense items are often avoided by enemies even if in direct path" - didn't understand that. Please rephrase
We will make easy easier.
You can click at any enemy and its stats wil lappear in the middle bottom cornet. There you can see all resistances and vulnerabilities
Like the graphics and so far the game difficulty is spot on. I like the evolution concept and it helps to give each level a unique feel and forces you to try out different towers. I look forward to more levels :)
Cons
Please add a window mode
Please take a look at how the game behaves at 4k
A few in game tooltips, particularly with the tower descriptions and skill tree
Who new the trick was to not use any boulder towers.
Seriously boulder towers are just overall weak, while mage towers are really strong.
So much its barely ever worth using the boulder path in the skill tree.
For example, your FAQ says, there's three types of damage and vulnerabilites - but in the game, I've seen four kinds of icons on critters. a star, an arrow and two round ones. One looks like a "forbidden" sign. Which one stands for rocks?
Hey,
We are going to add animated explanations first. We hope it helps
Forbidden sign is a status resistance. I forgot to add it to FAQ (will add now).
Status resistance protects a unit against negative buffs like stun, slow, poison. Usually, bigger enemy have higher amount of this paramater.
"Which one stands for rocks?"
Rock icon is for rocks
I think there is a bug. i will check it now
which units did you use on mission 2?
hmm.. i just chekd. It seems ok
To pass first wave use usualspear man
because jellyfishes got 25% extra damage from spears (because it has 25 armor)
Do you use Spiketrap spell? It helps a lot
Well just my thoughts, probably won't play it more until you get some more stuff worked out. I really don't want to have to write down the tech tree from your facts page. All info should be in game, maybe keep the drawings, but have a tool tip when placing mouse over the icon??