Age of Defense

Age of Defense

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Rurik  [developer] 27 May, 2019 @ 12:15pm
Questions to the developers
Ask us just about anything. About the game, or not, whatever! :D
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Showing 1-15 of 140 comments
Xinister 31 May, 2019 @ 2:14pm 
Will you add a volume control or an options menu to adjust volume? Cause currently the volume in the game is INSANLY LOUD :P

Little update, for some reason your game reacts when my headset is runningg 7.1.

When i turn it back to Steroe the volume is normal and not to loud..
Last edited by Xinister; 31 May, 2019 @ 3:12pm
Yakou 31 May, 2019 @ 9:30pm 
The art of the game is terrible now. Compared with Warstone TD, the level of the game is much lower.
On Steam's store page, I can see a video presentation of Age of Defense, where the art design is as good as Warstone TD.
But now the art interface of the game is different from the video display. What's the matter?
The current version of art design is like a student's work, or just an initial skeleton, which is still a lot of work away from the finished product.
Rurik  [developer] 1 Jun, 2019 @ 7:08am 
Originally posted by Xinister:
Will you add a volume control or an options menu to adjust volume? Cause currently the volume in the game is INSANLY LOUD :P

Little update, for some reason your game reacts when my headset is runningg 7.1.

When i turn it back to Steroe the volume is normal and not to loud..

Settings menu comes in 5-10 days.
Last edited by Rurik; 1 Jun, 2019 @ 7:08am
Rurik  [developer] 1 Jun, 2019 @ 7:12am 
Originally posted by Yakou:
The art of the game is terrible now. Compared with Warstone TD, the level of the game is much lower.
On Steam's store page, I can see a video presentation of Age of Defense, where the art design is as good as Warstone TD.
But now the art interface of the game is different from the video display. What's the matter?
The current version of art design is like a student's work, or just an initial skeleton, which is still a lot of work away from the finished product.

Hey, do you mean, you like the graphics or interface in trailer more?
Yakou 1 Jun, 2019 @ 8:06am 
Originally posted by Rurik:
Originally posted by Yakou:
The art of the game is terrible now. Compared with Warstone TD, the level of the game is much lower.
On Steam's store page, I can see a video presentation of Age of Defense, where the art design is as good as Warstone TD.
But now the art interface of the game is different from the video display. What's the matter?
The current version of art design is like a student's work, or just an initial skeleton, which is still a lot of work away from the finished product.

Hey, do you mean, you like the graphics or interface in trailer more?
Ancient graphics is an idea, but it doesn't look very good now. Maybe it can be better. but the design of the current version is much uglier than that of trailer more.
Djobi 30 Jun, 2019 @ 8:01am 
Hi,
The game have coop feature or gonna have ? (sorry for my bad english)
christianmbh 30 Jun, 2019 @ 11:26am 
Randomly lose health on the 5th level.
Nothing seems to happen but at times the number just drop.
Rurik  [developer] 1 Jul, 2019 @ 5:27am 
Originally posted by Djobi:
Hi,
The game have coop feature or gonna have ? (sorry for my bad english)

We are not going to add co-op feature for AoD game?
If you want to play co-op TD, try our previous game, Warstone TD



Originally posted by christianmbh:
Randomly lose health on the 5th level.
Nothing seems to happen but at times the number just drop.

Did it happen one time per battle (around 16th wave)?
christianmbh 1 Jul, 2019 @ 6:56am 
Originally posted by Rurik:
Originally posted by Djobi:
Hi,
The game have coop feature or gonna have ? (sorry for my bad english)

We are not going to add co-op feature for AoD game?
If you want to play co-op TD, try our previous game, Warstone TD



Originally posted by christianmbh:
Randomly lose health on the 5th level.
Nothing seems to happen but at times the number just drop.

Did it happen one time per battle (around 16th wave)?

it happened seemingly randomly from the 2nd wave on.
Not periodically, like 1 every wave, but randomly, like sometimes 3 over 5 seconds.
christianmbh 1 Jul, 2019 @ 7:19am 
Originally posted by christianmbh:
Originally posted by Rurik:

We are not going to add co-op feature for AoD game?
If you want to play co-op TD, try our previous game, Warstone TD





Did it happen one time per battle (around 16th wave)?

it happened seemingly randomly from the 2nd wave on.
Not periodically, like 1 every wave, but randomly, like sometimes 3 over 5 seconds.

Looking at it again i think it might be whenever one of your turrets hit a creature just as it enter the whirlpool.
christianmbh 1 Jul, 2019 @ 7:27am 
Originally posted by christianmbh:
Originally posted by christianmbh:

it happened seemingly randomly from the 2nd wave on.
Not periodically, like 1 every wave, but randomly, like sometimes 3 over 5 seconds.

Looking at it again i think it might be whenever one of your turrets hit a creature just as it enter the whirlpool.
Tested more thoroughly.
Its definitely that.
christianmbh 1 Jul, 2019 @ 7:39am 
Originally posted by christianmbh:
Originally posted by christianmbh:

Looking at it again i think it might be whenever one of your turrets hit a creature just as it enter the whirlpool.
Tested more thoroughly.
Its definitely that.
Take it back.
Tried a run without turrets near the whirlpools, and creatures going through them sometimes take health.
Rurik  [developer] 1 Jul, 2019 @ 8:48am 
Originally posted by christianmbh:
Originally posted by christianmbh:
Tested more thoroughly.
Its definitely that.
Take it back.
Tried a run without turrets near the whirlpools, and creatures going through them sometimes take health.

We found a bug. It happens sometimes when enemies go through first whitlpool.
It will be fixed in the next update which comes tomorrow.
If you see any other bugs - let us know
christianmbh 1 Jul, 2019 @ 10:24am 
Originally posted by Rurik:
Originally posted by christianmbh:
Take it back.
Tried a run without turrets near the whirlpools, and creatures going through them sometimes take health.

We found a bug. It happens sometimes when enemies go through first whitlpool.
It will be fixed in the next update which comes tomorrow.
If you see any other bugs - let us know

same level at the entrance to the second whirlpool, there is a spot, where you can force creatures into, by using the meteor. They then stay there for the rest of the game.

Also in my opinion the aoe on each individual spike should be increased significantly.
So often i place the spikes and the creatures just walk over them, but somehow ignore its hitbox.

And in the last playable level, there is a tree at the top you can place your turret behind, so you cant see it.
Might use something like a highlighter or reduced opaque of the enviroment whenever they cover your turrets.

Good luck. Looking forward to see future updates.
christianmbh 6 Sep, 2019 @ 11:12am 
Could you specify what excactly the new woman lizard > woman terror bird tower does.

As well as tell why there is an expensive upgrade to the woman egg tower, which seems to turn into the woman lizard tower.

The description for the tower says it gives dmg buff and "Eats units", but ingame it seems to shoot blue projectiles.
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