Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Little update, for some reason your game reacts when my headset is runningg 7.1.
When i turn it back to Steroe the volume is normal and not to loud..
On Steam's store page, I can see a video presentation of Age of Defense, where the art design is as good as Warstone TD.
But now the art interface of the game is different from the video display. What's the matter?
The current version of art design is like a student's work, or just an initial skeleton, which is still a lot of work away from the finished product.
Settings menu comes in 5-10 days.
Hey, do you mean, you like the graphics or interface in trailer more?
The game have coop feature or gonna have ? (sorry for my bad english)
Nothing seems to happen but at times the number just drop.
We are not going to add co-op feature for AoD game?
If you want to play co-op TD, try our previous game, Warstone TD
Did it happen one time per battle (around 16th wave)?
it happened seemingly randomly from the 2nd wave on.
Not periodically, like 1 every wave, but randomly, like sometimes 3 over 5 seconds.
Looking at it again i think it might be whenever one of your turrets hit a creature just as it enter the whirlpool.
Its definitely that.
Tried a run without turrets near the whirlpools, and creatures going through them sometimes take health.
We found a bug. It happens sometimes when enemies go through first whitlpool.
It will be fixed in the next update which comes tomorrow.
If you see any other bugs - let us know
same level at the entrance to the second whirlpool, there is a spot, where you can force creatures into, by using the meteor. They then stay there for the rest of the game.
Also in my opinion the aoe on each individual spike should be increased significantly.
So often i place the spikes and the creatures just walk over them, but somehow ignore its hitbox.
And in the last playable level, there is a tree at the top you can place your turret behind, so you cant see it.
Might use something like a highlighter or reduced opaque of the enviroment whenever they cover your turrets.
Good luck. Looking forward to see future updates.
As well as tell why there is an expensive upgrade to the woman egg tower, which seems to turn into the woman lizard tower.
The description for the tower says it gives dmg buff and "Eats units", but ingame it seems to shoot blue projectiles.