Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
setup:
1 pc hosting, others see it ingame and can join and play fine. ports 27015-27018 and 15000 forwarded.
1 pc playing on same lan as above.
the above settings you posted, are in the server launch bat file,along with a few others naming default rconport, server port, query port -game -log etc..
i cannot see my server in the ingame server listing, everyone else can. i try to join it via the steam server list, and it pushes me into a SP game of sorts that wont save, upon exiting is when i get the query connection failed error. any help would be greatly appreciated.
if it matters, i am on win10 64 bit.
I do not see my server in the in game server browser. All I am trying to do is play on a dedicated server on my own Lan. Going on 9 hours trying to figure this out now.
This exact issue is happening to others as well.
this is the exact thing i mentioned above, it is happening to almost everyone on private lan servers. so yeah yer not alone. The misleading part of this game, is when a network error happens, it forces you into a fake singleplayer session. and a LOT are thinking their servers are working because of this. yet ask any of them if when creating a character, they see the server name in the top left before date and time, and theyll answer no... which means they are NOT connected either.
if you have successfully made a character on the server, (only a couple have managed this) go into server list in game.
set to Unofficial<edited>, let the list populate fully.
then swap it to my survivors, see if your guy is there for your server, if so, try joining there, it has worked for some people.
Yeah I figured all that out today as well in my now 10 hours of troubleshooting this. I still say its a Windows 10 issue. I was speaking with a server host today who had 37 dedicated servers running on Windows Server 2008 with zero issues.
What would be nice is either a Guide from the Devs or confirmation from the Devs that the Dedicated Server Software is borked and they are trying to fix it.
I am VERY confused by this,where is my Servername?
Doesn't the worldname folder you set for cubeworld get made when the server starts up?
When I connect to my remote dedicated server, I can create a character. After this, it goes into a loading screen for a bit, the screen goes black, and then another loading screen comes up that seemingly never ends.
EDIT: Yes I've opened port 14999 as well as 15000 and all of the 27000-27020 ports
Also changing CubePort have no effect on the used port.
This is a major issue for GameServer Providers
If you run multiple servers on the same box, you can only connect to the first one (the one that bind the CubePort)
When running several server on the same box, using multihome feature in order to run each server on a dedicated IP, here is what netstat report:
(This netstat is done running only one server)
If you run more than one server, all servers will startup, all servers are listed in game, but connexion fail to all the other server but the one that have the process linked to 0.0.0.0:14999
Also, when you try to connect to another of the servers, you will notice network error message in the server console of the server process that is running and linked to 0.0.0.0:14999
I believe each server need to have their own connexion using port 14999
On the server console you are connected to, you get stuck after validate steamclient. Nothing happen on the client side, and server side, it keep doing a few things, but it never get through.
[Steps to reproduce]
Add multihome in server startup command line:
MaxPlayers=32?Multihome=213.32.***.***?Port=27015?
[Reproduce rate]
100%
Thanks for investigating / fixing this issue :)
Much appreciated, thank you ! :)
[EDIT]
Using -CubePort=XXXX is working, my bad. Still it would be nice to have that port linking the multihome given IP instead of 0.0.0.0 like the server port and server query port does.
My Son and I are pretty disapointed that we cannot play together right now :(