Saurian

Saurian

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UrvogelGames  [utvecklare] 1 sep, 2018 @ 12:13
Patch 1.7.2544
Hey everyone,

After a wrestling with performance issues reported from the last attempt at releasing this patch, we believe we’ve largely solved the root issue and are ready to re-release it. In addition to the performance fix, we have also rebalanced Thescelosaurus in accordance with community feedback. We deeply appreciate your patience and support.

*Please note that RPR attack animations may not work correctly unless you restore your control settings to default before re-mapping them. Sorry for the inconvenience!*

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We’re finally ready to release the fluid ontogeny system into the wild! While the bulk of our effort has focused on this system (and fixing the resulting issues), we have a few more features for you as well. Please note that initially the loading screen may not pop up immediately when starting a game, though this is not game-breaking and should only happen once per session. We strongly recommend starting a new save, as previous saves may be incompatible with this update.

As always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord [discord.gg]. Thank you, and enjoy!


FIXED:
  • Palaeosaniwa threaten behavior should occur more regularly.
  • Player should have a harder time getting stuck underneath trees when starting to climb.
  • Adult Dakotaraptor should no longer be able to swallow hatchlings whole.
  • Key bindings should no longer revert to default when exiting game.
  • Player should no longer lose control when restarting after dying while in/immediately after RPR
  • Palaeosaniwa now generate scent nodes.
  • AI should now have less difficulty turning while swimming.
  • Shadows, cloud, and other video settings should now work correctly for all users.
  • Damage is now properly applied during RPR.
  • Failing RPR no longer causes stamina loss.
  • Simple cloud settings no longer result in blindingly bright sky.
  • AI raptors engaging in RPR should now attack more consistently.

CHANGED:
  • Spawn rates for Triceratops and T. rex increased
  • Stats relating to health and attack power tweaked for all animals
  • Gliding ability now begins at an earlier age and increases/decreases in effectiveness over time
  • If a player glides from a tree, they can now land on the trunk of another and continue climbing.
  • Animals in groups should be willing to keep larger distances from one another
  • Minimum height for mounting trees increased
  • Spawn regions recalculated. AI should no longer spawn on very steep slopes.
  • Hatchling threaten, eat, sleep, and other animations are now the same as the other ontogenetic stages.
  • Herbivore AI should be less aggressive.

ADDED:
  • Gradual ontogeny (continuous growth visualization and data modification)
  • Gradual change to jump height, glide effectiveness, and movement speed according to morph value
  • Thescelosaurus AI
  • Basilemys AI
  • Bone Butte entry in encyclopedia
  • Encyclopedia entries for Thescelosaurus and Basilemys
  • Some encyclopedia animals now react if you double-click them
  • The ‘create save file’ button now opens up a secondary window to input a file name