Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
https://gtm.you1.cn/sharedfiles/filedetails/?id=1475729951
The CPU core count spoof option is under the Framerate Limiter / Advanced tab.
https://gtm.you1.cn/sharedfiles/filedetails/?id=1475733163
You can change your powerscheme for this game by clicking the active scheme on the CPU widget"I do not know if this is a part of Denuvo that has never been used before or if it's actually a trumped up ad-hoc solution from people who have no business imposing restrictions on the consumer."
I'll stay subbed here and be on the look out for what haps, cheers .
Which is funny, Sword Art Online : Fatal Bullet, EAC Picked up and threw me two errors when I tweaked the 16:9 Hex code to the 24:10 one on the main .exe file in the Win64 folder, IT LET ME PLAY LMAO . + It worked natively .
Periodically it does re-validate steam_api64.dll though, but I may be the only person on the planet who modifies that anyway :P Short of pirates trying to get free DLC anyway.
Ah, happy to have the conformation by the man himself, I do have high hopes, I want you to beat them, I want to beat them, we want to beat them, this cannot stand, kinda funny, don't you think, when they almost had a workshop for mods for this title of theirs, yet they removed it, lmao...
https://www.vg247.com/2018/01/11/monster-hunter-world-pc-was-delayed-because-its-the-teams-first-pc-game-and-wanted-to-get-it-right/
Also not sure if you saw this man. Explains a lot.
You shouldn't have faith at all in Crapcom, I don't even use that C word smh, listen, I said it and Kai has proven my thoughts, they blocked 24:10 and other stuff with their Anti-Mod BS .
I had to use Windowed mode in 2560x1600 and use the Borderless Gaming app to have 2560x1600 to wrap correctly . I think that might be it, idk..
The ReShade version of this mod ships pre-configured to run efficiently in windowed mode. If you're not experience crashes every time you alt-tab, then I haven't really addressed any of the game's problems for you yet :)
The anti-mod stuff also wouldn't be the cause of performance issues, because it's mostly finished by the time the DLC check is over. Once in a while SteamAPI is re-validated and the game will crash itself if it doesn't like what it sees, but evven that's not a performance problem.
Let me chime in here too, my 7820X with disabled HyperThreading, was using 71% usage in the bit after the boat crashes with the dragons and the fire-rock giant thingy, and about 40-50 in the hub .
I am not buying from Capcom, ever again . tbh . & I hope this is the last time we have to deal with this Anti-Mod BS . Smh lol.
Btw Kaldaien, How did you come to understand all of this computer science stuff? School?
Also, as a 21:9 user, wanted to say thanks in advance for any work you do. I've been trying since launch with my limited knowledge and got no where. Though that anti-mod BS explains a lot. Jesus H. Chuffing Christ CAPCOM...