Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Just lost a run right at the start of the game because every combat seen me fight 3-4 missile mechs in the first zone after the hand holding one, literal nothing i can do to deal with getting one shot on first turn.
The missiles lack of counter, cover ignore, ability to to basically spam concuss chance (like head shot and knockdown spam in previously mentioned games) no real heat punishment and range lets one just hide when overheating, extreme damage and ability to not give a dam about short range when it really should makes them all round TO good.
there needs to be a counter to them, and a HARD one, not some pansy soft one, i recommend one of or a mix of the folowing:
1: some kind of ams system, easy as pie, missile in X range get shot down, and a high chance to shoot them down because the op damage they do, some 10% is NOT going to fix anything and would be better to just take more integrity and barrier.
2: min range turned into a hard setting for missiles, make them auto lose locks and unable to lock or even arm when the target is close enough to host shooter so you cant just min range yeet deleat shotgun shields that its meant to be hard countered by.
3: remove ability to do any secondary stuff like concuss with missiles.
That's good to know. My friend was screensharing his campaign playtrough and the MLM or any missile for that matter seemed rather strong. Especially getting swarmed by enemy forces made it quite the sight to be hold lol :D
If missile trajectories were tracked with the prediction system, It would make countering them easier, like dashing, or getting behind cover at the right time. As it is right now you basically have to kinda guess when they'll get to you.
Had the exact same thing happening to me. Enemy fired near point blank at my shield mech. All rocket went around my mech and 180ed into his back.
Got the weapon now myself but couldn‘t replicate the behaviour.
you guys should really consider a dedicated feedback topic
MLRS on the other hand? that thing is literally shotgun on steroids, I can reliably one tap concuss tanks with it.
Also, for some reason missile launchers don't have minimal range. What? Assault rifle have minimal range, but not missile launcher?
However, the problem is still the strength of the player. If you can only run and shoot with missiles - why not do so the whole game.