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His behaviour is somewhat dependent on the choices you make, but he displays some concerning tendencies regardless.
Some of this is excusable, but it can be very grating overall.
also i used to think a lot like why he cant act on the circumstances. like duh i get it all but sean gets it and acts more mature. but damn friends sean IS much more mature, hes 16, he understands much more that a 9yo does. and it can be hard for a kid to control his feelings. he is still small, he is not yet a fully formed personality, and not all adults cope well with all the moral traumas that he had to face. so expecting more from a child is very strange from our side
Thanks for your opinion and I agree with what you wrote.
yes, that's exactly what I thought. Thanks for the opinion.
Maybe this game is some sort oft "Are you read to be a parent?"-test.
I tried to teach Daniel to be self-sufficient and take responsibility for his actions. I would usually leave decisions to him, as far as the game allowed it and I'd say that overall it turned out allright and in the end we had a really good relationship despite some troubles along the way.
I must have expressed myself wrong. Finn didn't die in my playthrough either, I just wanted him to die for using Daniel for that heist.
But Sean preety much steps up to be mature because the story preety much wants him to be and it balances it out and Daniel sees this as a opportunity (via above) to Daniel thinking it's still okay to still be a kid.
Sean still wants him to have some part of him being a kid left and that's what he's trying to protect and maintain mostly but yeah Sean and Daniel are kids throughout this so they take out roles throughout this and as much as Daniel is annoying he's meant to be REALISTICALLY written like that to balance it out.
I found him to be quite believable and his behavior never broke the immersion of that of a real 9-year-old-brother.