Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was only being sarcastic about the wardens as there is a forum user here named "Grace" who solely believes wardens suffer everything and colonials are overpowered.
problem with wardens in my experience is they have more griefers and people who simply do not care and rather have 5 mins of fun and ruin someones 10 hours of work and effort like on Charlie its a major issue and simply lemmings
Welcome to the good side
I dont have many good things to say about wardens on Charlie. Colonials fight better, and harder. We dont necessarily have logistics issues, but logistics is a little harder on our side.
Yes, if you play alone and use a skycaller, you can't reallky haev somebody dedicate 1h of his time so YOU could have fun. Unless this person enjoys logistics. I'd suggest joinging a regiment as skycallers start to be interresting once 4 of them shoot at the same target at the same time, meaning you'll be 5 driving the vehicles and ammunition to the front while chatting.
And if you want to play tank, go for it. Of course you'll probably loose it as you can't already know every tank and guns in the game.
However, it is my understanding that Colonials focus more heavily on solo play, or small regiment play, which seems to fit your style of play better.
In either case: if you are not happy with your current situation with the Wardens, I recommend a change. Join the Colonial side for a few wars and see if you like it there better. Or maybe find a few friends/regiment you are comfortable playing with. Building a skycaller (or another vehicle) and then relying on randoms to help you crew and supply it will always be very difficult to accomplish and you will have more success if you are part of a steady group that already frequently works together.
On collie sides the clans are, at best, moderate regarding their size, with a lot of smaller clans. This means that there is no real chain of command other than the charismatic leader that will encourage either by its words or acts the others to push forward. Lots of solo players, lots of moving parts. there can be good cooperation, but it can also be a huge mess. It depends. We're also a "move" faction, an assault force, we're supposed to invade the Wardens ("yes we are the baddies - but wardens are worst")
I don't play logi anymore, have not played logi for a long time other than short routes because the BB is about to fall and there are no logi available. I heard about problems for solo players who wants to be logi, but I don't know how true that is. My best advice would be to jon a small clans, learn from the experienced players and participate in more advanced and complex logiing. If you do join a clan, you should know before what kind of fun you want from the game and ask the clans members what they love to do and what's their goals so you can measure how good a fit the clan is for you. There's still a place for solo logi run, but yeah... you will be in direct opposition of some clans that hoard resources for their "special weekend op that is going to fail." Most of the time it's ok, but I can't guarantee you won't have to deal with some keyboard warrior jerk.
In 6 years and 2500hours of playtime, I haven't see that many instances of griefers and cheaters (no more than on wardens side I suppose, ♥♥♥♥♥♥♥♥♥ are in both factions). What I have seen is a lot of inexperienced players wasting resources during the learning curve, and a lot of stupîdity. But that's for both factions. Most of the time it's fine.
Well, what i can say is, Logi on Colonial side is very appreciated. You can feel you're making a difference because resources WILL get used. Sometimes it's wasted, but if you're worried about that you can do clan-ops.
Colonials fight better. They talk more on comms. People are more lively in chat. Plenty of people looking for help with tanks/manning seacraft etc. You wont be able to pilot a submarine or w/e because that's clan stuff and not related to either side.
But I think you should try Colonial side. Charlie is a good shard. we'll see if it sticks around after this war, but otherwise Able has more long-term and hardcore players.