Foxhole

Foxhole

Warden gameplay vs Colonial
I would like to know how I can have fun peacefully with a good vehicle and without any stress, because I don't want to play a faction that is too strict, and being a Warden, I would like the opinion of the Colonials.
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Showing 1-15 of 19 comments
Ask grace they know everything about how wardens are the most under-powered faction and only suffer issues in the game
Zak34kaZ 13 Jan @ 6:33pm 
Originally posted by Filipino Tubig Salesman:
Ask grace they know everything about how wardens are the most under-powered faction and only suffer issues in the game
I've never finished a single war. At first, I enjoyed doing logistics for the Wardens, but now it's a pain. I've lost all my goodwill. On the Colonial side, they tell me there's no logistics. Can you explain why the Wardens are the weakest faction?
Originally posted by Zak34kaZ:
Originally posted by Filipino Tubig Salesman:
Ask grace they know everything about how wardens are the most under-powered faction and only suffer issues in the game
I've never finished a single war. At first, I enjoyed doing logistics for the Wardens, but now it's a pain. I've lost all my goodwill. On the Colonial side, they tell me there's no logistics. Can you explain why the Wardens are the weakest faction?
its fine if you prefer to attack more go on colonials they tend to have some decent assaults. Logi is best done in a major regiment to maximise the potential for the entire faction

I was only being sarcastic about the wardens as there is a forum user here named "Grace" who solely believes wardens suffer everything and colonials are overpowered.
problem with wardens in my experience is they have more griefers and people who simply do not care and rather have 5 mins of fun and ruin someones 10 hours of work and effort like on Charlie its a major issue and simply lemmings
Last edited by Filipino Tubig Salesman; 13 Jan @ 6:40pm
Zak34kaZ 13 Jan @ 6:49pm 
To add, I think Wardens are too selfish in terms of equipment and prioritize efficiency over fun. No one likes shooting the Niska Skycaller or other weapons considered "inefficient." There's an excess of clans that are too serious.
Originally posted by Zak34kaZ:
To add, I think Wardens are too selfish in terms of equipment and prioritize efficiency over fun. No one likes shooting the Niska Skycaller or other weapons considered "inefficient." There's an excess of clans that are too serious.
exactly, I seen alts on colonial side funnel all the anti tank weapons and medic equipment to warden mates of theirs right before attacks. childish and selfish

Welcome to the good side
Last edited by Filipino Tubig Salesman; 13 Jan @ 6:52pm
Originally posted by Zak34kaZ:
To add, I think Wardens are too selfish in terms of equipment and prioritize efficiency over fun. No one likes shooting the Niska Skycaller or other weapons considered "inefficient." There's an excess of clans that are too serious.
People aren't "too serious", they just have a different kind of fun than you. You like to drive trucks, some other like to use flamethrowers, and some like to use SkyCallers, even more when it's actually usefull or efficient. And look in the mirror : you too prefer efficiency : you pick the path that seems the most straightforward to your destination with your truck, instead of running around randomly.
Zak34kaZ 13 Jan @ 7:39pm 
Yes, but to the point of destroying my soul? To become a machine that only seeks efficiency? I have 100 hours of gameplay and I've already lost the memory of when I had fun.
Nipply 13 Jan @ 7:40pm 
Depends on what you want to know. From a mechanic standpoint or a gameplay standpoint?

I dont have many good things to say about wardens on Charlie. Colonials fight better, and harder. We dont necessarily have logistics issues, but logistics is a little harder on our side.
Zak34kaZ 13 Jan @ 7:42pm 
Players are quitting under the pretext that it's a "break war," Warden players are talking about a strike, everyone is complaining about the effectiveness of our tanks here, and if I make a remark about something, I'm told to go play Colonial because this isn't for players with "skill issues." If I want to play Skycaller, I make my own rockets, but nobody wants to do logistics to get them, I end up alone going 3 or 4 hexagons. I want to play tank? I get beaten because I don't have the extra 5 meters of an anti-tank cannon or a TDC, and even worse, if I have a random I want to play and laugh with, I don't know where this game wants to take me, but I want the destination to be worth it, even if it means doing a repetitive war with everyone's specialties like a war doctrine, I want it to be done well and for players to make it good.
Last edited by Zak34kaZ; 13 Jan @ 7:43pm
Zak34kaZ 13 Jan @ 7:44pm 
Originally posted by Nipply:
Depends on what you want to know. From a mechanic standpoint or a gameplay standpoint?

I dont have many good things to say about wardens on Charlie. Colonials fight better, and harder. We dont necessarily have logistics issues, but logistics is a little harder on our side.
i want to smile and be happy to play foxhole not nervous
Originally posted by Zak34kaZ:
Yes, but to the point of destroying my soul?
Nobody is asking you to do that. You seek efficiency on everything you do on your own, and I'm only saying that so you quit judging people around you that have their own goals in the game and their own versions of fun.

Yes, if you play alone and use a skycaller, you can't reallky haev somebody dedicate 1h of his time so YOU could have fun. Unless this person enjoys logistics. I'd suggest joinging a regiment as skycallers start to be interresting once 4 of them shoot at the same target at the same time, meaning you'll be 5 driving the vehicles and ammunition to the front while chatting.

And if you want to play tank, go for it. Of course you'll probably loose it as you can't already know every tank and guns in the game.
Originally posted by Zak34kaZ:
I want it to be done well and for players to make it good.
See, you're seeking efficiency there too
Iskander 14 Jan @ 4:58am 
I'm a Warden loyalist, so I have no experience on the Colonial side.
However, it is my understanding that Colonials focus more heavily on solo play, or small regiment play, which seems to fit your style of play better.

In either case: if you are not happy with your current situation with the Wardens, I recommend a change. Join the Colonial side for a few wars and see if you like it there better. Or maybe find a few friends/regiment you are comfortable playing with. Building a skycaller (or another vehicle) and then relying on randoms to help you crew and supply it will always be very difficult to accomplish and you will have more success if you are part of a steady group that already frequently works together.
Last edited by Iskander; 14 Jan @ 4:59am
First of all, it's an online game with actual people. So some level of toxicity is to be expected because that's how online keyboard warriors are. I qould tell you, instead of listening to players feedback, to just switch to collies next war and see for yourself. Now for my opinion on collie side (despite the fact I don't play logi)

On collie sides the clans are, at best, moderate regarding their size, with a lot of smaller clans. This means that there is no real chain of command other than the charismatic leader that will encourage either by its words or acts the others to push forward. Lots of solo players, lots of moving parts. there can be good cooperation, but it can also be a huge mess. It depends. We're also a "move" faction, an assault force, we're supposed to invade the Wardens ("yes we are the baddies - but wardens are worst")

I don't play logi anymore, have not played logi for a long time other than short routes because the BB is about to fall and there are no logi available. I heard about problems for solo players who wants to be logi, but I don't know how true that is. My best advice would be to jon a small clans, learn from the experienced players and participate in more advanced and complex logiing. If you do join a clan, you should know before what kind of fun you want from the game and ask the clans members what they love to do and what's their goals so you can measure how good a fit the clan is for you. There's still a place for solo logi run, but yeah... you will be in direct opposition of some clans that hoard resources for their "special weekend op that is going to fail." Most of the time it's ok, but I can't guarantee you won't have to deal with some keyboard warrior jerk.

In 6 years and 2500hours of playtime, I haven't see that many instances of griefers and cheaters (no more than on wardens side I suppose, ♥♥♥♥♥♥♥♥♥ are in both factions). What I have seen is a lot of inexperienced players wasting resources during the learning curve, and a lot of stupîdity. But that's for both factions. Most of the time it's fine.
Originally posted by Zak34kaZ:
Originally posted by Nipply:
Depends on what you want to know. From a mechanic standpoint or a gameplay standpoint?

I dont have many good things to say about wardens on Charlie. Colonials fight better, and harder. We dont necessarily have logistics issues, but logistics is a little harder on our side.
i want to smile and be happy to play foxhole not nervous

Well, what i can say is, Logi on Colonial side is very appreciated. You can feel you're making a difference because resources WILL get used. Sometimes it's wasted, but if you're worried about that you can do clan-ops.

Colonials fight better. They talk more on comms. People are more lively in chat. Plenty of people looking for help with tanks/manning seacraft etc. You wont be able to pilot a submarine or w/e because that's clan stuff and not related to either side.

But I think you should try Colonial side. Charlie is a good shard. we'll see if it sticks around after this war, but otherwise Able has more long-term and hardcore players.
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