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Or you could do like in Iconoclasts (another great indie game btw!) and add an option like this:
https://steamuserimages-a.akamaihd.net/ugc/933804182305238967/643655365E268ED9279A5443AD4AFB97874F12B8/
(IIRC Owlboy has this kind of option too), but you'll have to make some extra sprites for DS4 prompts :o
It's not a big deal I know but kinda annoying, I wish we could activate this option per game and not as a whole :/
P.S: sorry for my english! And awesome work on the game, finished chapter 5 yesterday and I really love it so far <3
(P.S: your English is great)
Just tried the beta branch, working like a charm! Is there any disadvantage to use the beta? Obviously I wont come here to cry if I get some crashes while using beta branch but I mean achievements still works? If the game is patched, will this branch get patched too? The content is identical, etc.?
I hope I'm not bothering you with my questions. Thank you so much for your time :)
Steam's had an update where you can configure Steam Input on a per game basis.
Secondary click the game
Properties
General Tab
Steam Input Per Game
good stuff, thanks!
PS - false alarm, working now with PS4 Configuration Support enabled and opengl branch! But with xbox icons of course =) At least i have a choice.
Is this something exclusive to PS4 controllers, or is it a different problem altogether?
I'm using the first one.
Image [imgur.com]
Edit: alright, so this is interesting - I found out through the Little Nightmares discussions that a lot of games now require you to disable Steam input entirely. This, in the end, was what did the trick for me.
Only problem I seem to have is that game now gives me Xbox buttons instead of Playstation buttons like it does with Dualshock 4. So this sounds like it could be really small update just for the game to recognize dualsense as playstation controller or similar for prompts.
This is because how Steam input works, is that if the game does not use Steam input API (read: almost all games and only games I can remember to have that is Portal 2 and CS:GO), it then translates controller buttons into XInput standard, meaning that what game sees is that you have Xbox controller, rather than anything else and gives that "just works" way to play games.
It is kinda shame in sense that Steam input does have the ability to be forward compatible, meaning games do not need to update for new controllers to work and give correct prompts as you can set those up in Steam and game just knows what button corresponds what. SDL2 is also similarly great (and if you set up controller on steam you have also set it up for SDL2), but at least with Playstation controllers they lack rumble.
But of course if game can only see Xbox controller, then it doesn't have any way of knowing if you have something else and adjust accordingly.
This is why I have Steam input disabled and if for some reason the game in question doesn't work, then enable it from games properties for that game specifically and either play with Xbox buttons or search for some texture replacement mod.
The more recent versions aren't able to detect the controller at all.