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Just remember which spells give you the punch you need, and simply avoid the rest.
I don't think u can, unless u open the editor an physically change the parameters, sorry dude.
Pfft Get Spellbreaker, blocks magic dam, an when u get close, bash em in da face... haaha
Well you can edit the spells the various mobs have with SSEedit, but you would have to edit all of the types (I think).
At least I think it can be done that way, my knowledge of SSEedit is purely theoretical.
While I don't have the info on how to do it myself, I did see something that might be of use for the OP. A popular magic mod, Apocalypse, has in its FAQ section something related to the question. The mod itself doesn't add its spells to the enemies so it can stay compatible with as many mods as possible, and it sounded like the primary issue would have been due to the resulting large scale edited mob lists and load order potentially overwriting or conflicting with the changes.
However, the FAQ also mentioned a different mod called ASIS that could do that for people, as it gathers info from other mods and is meant to be last in the load order to add modded spells and more to enemies.
I'd imagine someone with more in depth modding knowledge could create something similar to what ASIS does, but instead of mass adding things to the enemies, do a mass removal of unwanted spells. So asking the creator of ASIS, or looking at its code might be useful in getting to the result the OP wants.
So if the OP does go through the process of removing the undesired spells, they will also need to be careful of other mods they might be using undoing the edited enemy spell lists.
there might be an easier way, with the programming control factions, I don't know them all but there is a lot of them, for example if you want a bard to shut up and just play, add them to the BardSingerInstrumentalOnly faction, and remove them from the BardSinger one. there could easily be a magic-blocking, no-casting faction to enforce enemy NPCs that might have ability, to draw a weapon and engage... don't know for sure, though, UESP would be the place, or just guessing with 'help' queries, if you don't wanna fire up CK/xEdit...
Need a voice line added for the various random NPC voices. "Parry this you filthy casual."