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- Added: Link and information about Bethesda closing their forum and direct mod comment support on BethNet
- Added: Section 5; SKSE64 and Gamepass version of the game are not compatible with each other at this time, if ever.
- Fixed: Obsolete entry from Table of Content. Full update will be coming this summer.
- Fixed: USSEP Version history link had changed. Thank's for smr1957 from notification.
- Fixed: Skyrim LE sister thread name to current one.
- Added: Link to Community thread "About load order and resource priorities"
- Updated the post and removed obsolete information
- Added new section: Dealing with game updates and SKSE64
- Added: HELPFUL LINKS AND REFERENCES by smr1957
- Added Mod Organizer 2 | Official Series by GamerPoets
- Added: Crashing online after December 2017 update
- Fixed: MO2 version information and download link. Link was still pointing to Nexus redirect (RD).
- Added: Vortex information, download link to Vortex and link to Gopher's tutorial videos.
- Added: Gopher's tutorial video about SKSE64
- Added: Link to Mod Organizer 2.1.0
- Updated: Mod Organizer 2 information
- Updated: SKSE64 information.
- Added: SKSE64 Installation Guide by Avrie.
- Updated: SKSE64 information.
- Fixed: Wrong link and broken link.
- Added: Direct link to change log in reply #1
- Changed: Small list of little big mods to [SSE] Recommended fixes and adjustments
- Added Link to [Community] SKSE64 news thread.
- Changed: Added SSE version about verifying integrity of game cache. Replaced the old LE version from the guide.
- Updated: LOOT information. LOOT now detects Skyrim SE.
- Updated from old: Resetting SkyrimSE to Vanilla or A Clean Reinstall by grimus
- Added: Wrye Bash and associated tools for SSE by avrie05
- Added: Link to SSEEdit (xEdit)
- Added: Section "Tools"
- Added: Gopher's NMM tutorial series
- Added: Link to LOOT snapshots
- Added: How to validate game files?
- Added: Links to Unofficial Skyrim Special Edition Patch and it's version history.
- Added: Small list of little big mods as a placeholder. I will make a new thread for SE.
- Changed: Moved Dangerous mods list to Bugs and fixes.
- Added: New section "Bugs and Fixes"
- Removed: Obsolete introductions. Game is now released.
- Added: CAN I RUN IT-Mega Thread by OutcastPaladin
- Added: Link to Skyrim Special Edition Nexus
- Added: Link to new Nexus Mod Manager download page for Skyrim SE.
- Added: Masterlist : Dangerous, Outdated and Superseded Mods by Nazenn
- Added: Mods and patches
-New layout. Tested with Opera, Firefox, Chrome and Steam. Please tell me, if it messes up something.
- Added: Notes about Nexus Mod Manager and Mod Organizer.
- Changed: Wrye Bash is now the recommended mod manager for Skyrim SE release.
- Added: Bethesda 1 week announcement.
- Fixed: Bbunch of grammar fixes, spotted by Bomb Bloke. Thanks.
- Initial release
Player spreadsheet was originally just that: a link that we spread around Skyrim forum. Peoples will read it, when it get posted and updated.
I expect to update this a lot, when modding tools and sites are getting new updates.
I'm with Avrie on the "Player Spreadsheet" because many associated "spreadsheet" with "Excel" or accounting/math and it just turns their bright lights OFF. Tough enough to get the darlings to google or even read pinned threads without the TITLE quenching their thirst for knowledge.
Claiming the reply #1 was one of those things.
I don't have access to release. This is what I gathered from discussion in Discord, when I prepared the SE release of my original post in Skyrim forum. According our discussion, DLC data files were untouched and most changes were made to binaries.
Do you have a source for that? Something I missed?
What comes to BSAs, they are still being used. The current form is BSA2, but I do not yet know if this will be the case in Skyrim SE.
In any case, mod authors will be using BSAs, in what ever form. Creation Kit does not handle resources and distributing all as loose files would be a horrible mess.
Also merging the DLCs together won't help with stability if the DLCs still have bugs, similarly to the way that merging mod files together won't make them more stable if they have bugs individually.
[Skyrim SE] Things to know when converting standard mods to SSE - AFK Mods
http://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/
- Added: Bethesda 1 week announcement.
- Added: Notes about Nexus Mod Manager and Mod Organizer.
- Changed: Wrye Bash is now the recommended mod manager for Skyrim SE release.
Keep in mind, it will result in needing some extra fiddling as Wrye Bash doesn't support FOMODs, so if NMM updates that will be the recommended Beginner option. But for those of us familar with MO and who understand more about how to set up a mod and how its meant to be structured, Wrye Bash will be the more advanced option.