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Rapportera problem med översättningen
I am slowly building my SSE and FO4 games, while trying to survive in Pathfinder world. I have that urge to return to plains again, now that kryptopyr is back and updating her mods.
I never realized how much I relied to her work. There might be other mods doing similar things, which are worth to test out. My gaming, modding and patching styles just were tied to her work, so I didn't find my way back.
Yes.
There might be several versions of the script with same name. This was - and somewhat still is - a plague at 32bit Skyrim side. The problem is lesser at SE side, because there are far less varying versions of same scripts.
But, it is still perfectly possible and actually already happens with merged utility files.
This happens, because mod authors tend to pack utility scripts to their own mods. They do not always update them for new versions. Either they do not feel that it is required for their mod, or they are just MIA from modding scene.
Let's say that you have two mods with utility script.
- First mod has old script. Author is MIA. The new script is backwards compatible with the old one, but not other way around, due to added functions.
- Second mod uses new script and it's added functions.
If both files have this script stored in to archive, then the load order determines which file will win the conflicts.
- If the first mod with old script wins the conflict, the second mod WILL NOT work, due to missing functions. If another custom script calls those functions from second mod, then Papyrus will start creating errors, which may lead to VM breaking down.
- If the second mod wins the conflict and script is backwards compatible, then all is fine.
If these two mods have record conflict that user would like to solve in favor of the first mod, then load order will also cause the old script in the first mod to win the conflict between scripts. The second mod wouldn't work correctly and Papyrus may suffer from errors.
Thanks for such a complete answer.