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Either way, I doubt it would be difficult at all to add
Tilt controls wouldn't work. As someone else said with just tilt you would be able to roll up and down, but you couldn't make the vineguard go up.
The analog stick idea would be fine though, ah well missed opportunity.
Also your precision might suffer if you use tilt controls.
Using dork as an insult on a game forum, classic.
That makes that game pretty uninteresting and the developer super sketchy. They knew that most people thought you could use tilt on the Switch.
imo, never assume this about a system you have made assumption about. The game is designed around the precision and specific sensitivity of using two analouge sticks. I really think the game would we way too frustrating using tilt controls.
Even though I don't think tilt controls would work for this game because of the difficulty, this is kind of uncalled for. There's no reason tilt controls would make this game casual, it would just change where the difficulty comes from.
Personally, I would really like to see a Tumbleseed that is focused on tilt controls and I think it would be more difficult because it would require a lot of coordination and balance... but I don't think it would work with the levels as tthey are currently designed because they require so much precision.