Divinity: Original Sin 2

Divinity: Original Sin 2

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Does skill Elemental Arrowheads work with melee weapon and skills?
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Angarvin 21 Thg09, 2017 @ 5:39pm 
yes
Cheese Mogul 21 Thg09, 2017 @ 5:45pm 
y tho
I dunno it's just kinda weird. the huntsman/scoundrel/warfare has no specific weapon requirement. so I think it might work. I never tried it myself but it should work.
Angarvin 21 Thg09, 2017 @ 5:50pm 
in the buffs it will say something like "bloody arrows" and yes, it doesn't makes sense if you have daggers let's say, but the tooltip for the skill explains that it actually applied to weapon gamage and skills.

also don't bother looking for changes in your character sheet - it doesn't display there just like fire damage buff from pyro doesn't
Lần sửa cuối bởi Angarvin; 21 Thg09, 2017 @ 5:50pm
Angarvin 21 Thg09, 2017 @ 5:50pm 
also
Nguyên văn bởi The Illustrious Legend 27:
y tho
why not? you just smearing some type of element that happens to lie at your feet on your weapon. doesn't really matter what kind of weapon that is
blood (or fire) on you arrowhead and blood (or fire) on your dagger - makes no difference
Lần sửa cuối bởi Angarvin; 21 Thg09, 2017 @ 5:53pm
Nguyên văn bởi Angarvin:
also
Nguyên văn bởi The Illustrious Legend 27:
y tho
why not?

because there's no arrowhead in swords and daggers?
Nihrahk 21 Thg09, 2017 @ 5:53pm 
Might as well rename the skill to elemental weapons, am I right?
Angarvin 21 Thg09, 2017 @ 5:54pm 
mb. something like "apply element" would sound better though imo
Nihrahk 21 Thg09, 2017 @ 6:19pm 
Nguyên văn bởi Angarvin:
mb. something like "apply element" would sound better though imo
It doesn't have a ring to it at all IMO. I think "Elemental Infusion" for example sounds much better. Having a name like "apply element" is about as generic as you can get.
Angarvin 21 Thg09, 2017 @ 6:24pm 
Nguyên văn bởi Nihrahk:
Nguyên văn bởi Angarvin:
mb. something like "apply element" would sound better though imo
It doesn't have a ring to it at all IMO. I think "Elemental Infusion" for example sounds much better. Having a name like "apply element" is about as generic as you can get.
but it's misleading. your character is litterally just dumping his weapon in, let's say, a puddle of mud. that's it. there is no "infusion" happening, no magic, nothing special. you just have a bit of goo stuck on your dagger\sword\whatever
Elemental Infusion sounds like i'm performing a class 5 alchemy reaction using unicorn tears, virgin blood and hair from hobbit feet
Lần sửa cuối bởi Angarvin; 21 Thg09, 2017 @ 6:24pm
Nihrahk 21 Thg09, 2017 @ 6:44pm 
Nguyên văn bởi Angarvin:
Nguyên văn bởi Nihrahk:
It doesn't have a ring to it at all IMO. I think "Elemental Infusion" for example sounds much better. Having a name like "apply element" is about as generic as you can get.
but it's misleading. your character is litterally just dumping his weapon in, let's say, a puddle of mud. that's it. there is no "infusion" happening, no magic, nothing special. you just have a bit of goo stuck on your dagger\sword\whatever
Elemental Infusion sounds like i'm performing a class 5 alchemy reaction using unicorn tears, virgin blood and hair from hobbit feet
Are you for real? If there was nothing happening, why on earth do I get fire damage when I dump my weapon into fire? If there was no magic involved, your weapon wouldn't get anything from this skill.

Nothing doesn't get you something.
Angarvin 21 Thg09, 2017 @ 6:45pm 
ok. it's magic then. :severedhand:
Elemental Arrowheads works with any weapon. From fists to wands. But this is a bug. It shouldn't work that way. And initially it doesn't work. This bug needs to be activated for each character. It is because of this that people are faced with the fact that it works on some characters, and on some it doesn't.

Activating the bug is not difficult. There's just nothing to do. You need to give the character a bow/crossbow, then save the game. Load the save. That's it. The bug is activated for this character for now and forever
Steve 14 Thg11 @ 11:03am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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