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dwarves start with +1 sneak and +10% vit so they are good tanks, thieves.
elves start with +1 loremaster so probably a good idea to have them be ur identifier, any non-tank fighting class (flesh sac).
humans start with +2 initiate and +5% crit, suitable to play any role except rogues since the gauranteed backstab crits make the +5% kinda pointless
lizards start with +1 persuasion and flame breath so probably good option to make em pyromancers/<persuadors>
All that said, there are extremely MINOR bonuses and will be horrifyingly overshadowed by your gear, stat distribution, skill choices so it really doesn't matter, except maybe don't make ur lizards hydro aero mages, feels bad to breathe fire in the rain ;).
Once you leave the Act 1 area (you'll know cause it says you'll never be able to return), you can then respec everyone in your party as much as you want, so I wouldn't fret about it too much.
Technically there are a few edge cases where the wolf is better, mainly because it can trigger taunt to guarantee that it will take hits for the team as opposed to just hoping it will. But yeah in general that is the worst of the special source abilities, though oddly enough the custom character source shield is insane, armor and magic armor regen every round goes hard.
Still, if you ask me the custom bubble ability is alright, but anything that feels like defensive play is typically already showing weakness in your setup. That said, if you build a true support character for fun, its an excellent thing to have. Stack that with Mend Metal, Soothing Cold, Heart of Steel and Restoration while you use the Soul Bond or whatever the spell is in Summoning that mirrors the healing one character gets to another and you can literally regenerate your entire armor bars instantly every turn for a few turns.
Also, no, I wouldn't even say there are edge cases when comparing the Incarnate to the Wolf as anything the Incarnate is able to do aside from taking hits will always be better than just the wolf taking hits. There's very little reason to use any of the summons that aren't the incarnate simply because Larian made the Incarnate the most adaptable and just best summon. Taunt is also kinda unreliable in the game, being more of a suggestion that they attack that target rather than a guarantee. Enemies will always try to AoE your party in that taunt if possible and some abilities will attack others regardless.