Alchemist's Awakening

Alchemist's Awakening

dogsrud 18 Aug, 2019 @ 11:39am
game crashes on launch
the game statrs to load up but then crashes and has crashed my pc some times to
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Showing 1-3 of 3 comments
Osaris Games  [developer] 18 Aug, 2019 @ 2:17pm 
Hi,

Sorry for this problem, would you please let me know what the logs say when the game crash? They are located in the Steam game folder, and named alchemistErrorLogs.txt and alchemistLogs.txt

Thanks.
dogsrud 3 Sep, 2019 @ 9:22am 
alchemistErrorLogs
Exception in thread "LWJGL Application" com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $
at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java)
at com.google.gson.Gson.fromJson(Gson.java)
at com.google.gson.Gson.fromJson(Gson.java)
at net.osaris.alchemist.j.d.a(Json.java)
at net.osaris.alchemist.descriptors.Controls.init(Controls.java)
at net.osaris.alchemist.f.resize(InGame.java)
at net.osaris.alchemist.a.g(AlchemistGame.java)
at net.osaris.alchemist.a.render(AlchemistGame.java)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java)
Caused by: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $
at com.google.gson.stream.JsonReader.beginObject(JsonReader.java)
... 10 more

alchemistLogs

Initializing LwjglApplicationConfiguration...
Initializing screen mode...
Creating application...
Creating LwjglGraphics...
Setup display...
Creating display format...
1920 x 1080 x 0 @0Hz
LwjglGraphics: created OpenGL 4.6.0 NVIDIA 436.15 context on GeForce RTX 2070/PCIe/SSE2. Good luck, see you on the other side!
Loading game...
shader menu...
resized to +1920*1080 (1920*1080 - 1920*1080)
Creating deffered buffers... 1920
ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 3)...
ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 3)...
ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 5)...
ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 5)...
ShaderLoader: Compiling "screenspace/threshold"...
ShaderLoader: Compiling "screenspace/combine"...
ShaderLoader: Compiling "screenspace/vignetting" w/ (#define CONTROL_SATURATION, #define ENABLE_GRADIENT_MAPPING)...
Loading Assets
9 Mo in 1 buffers in frame 0
shader sun...
shader eau...
shader souseau...
shader flare...
shader thunder...
shader contrast...
shader zone...
shader zonesmoke...
shader enchant...
shader zonetop...
shader flake...
shader sol...
shader sol low...
shader block...
shader picture...
shader glass...
shader mob block...
shader grass...
shader depth...
shader depth block...
shader video...
shader depth grass...
shader defferedsol...
shader volcloud...
shader godray...
shader godapply...
shader volfog...
shader volfogapply...
shader godprep...
shader defferedblock...
shader defferedpicture...
shader defferedmobblock...
shader defferedgrass...
shader defferedmerge...
shader defferedssao...
shader defferedlight...
shader eaudef...
shader zonedef...
GL3: true
Deffered shading: true
23 ground types loaded
shader thunder2...
**********************************************************
GeForce RTX 2070/PCIe/SSE2
NVIDIA Corporation
4.6.0 NVIDIA 436.15
Initialising Assets
0
ingame resized to +1920
Creating FBOs...
Osaris Games  [developer] 4 Sep, 2019 @ 11:04am 
Hi,

I released a patch to fix this issue.
Let me know if it works better now.

Thanks,
Marc
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