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Sorry for this problem, would you please let me know what the logs say when the game crash? They are located in the Steam game folder, and named alchemistErrorLogs.txt and alchemistLogs.txt
Thanks.
Exception in thread "LWJGL Application" com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $
at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java)
at com.google.gson.Gson.fromJson(Gson.java)
at com.google.gson.Gson.fromJson(Gson.java)
at net.osaris.alchemist.j.d.a(Json.java)
at net.osaris.alchemist.descriptors.Controls.init(Controls.java)
at net.osaris.alchemist.f.resize(InGame.java)
at net.osaris.alchemist.a.g(AlchemistGame.java)
at net.osaris.alchemist.a.render(AlchemistGame.java)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java)
Caused by: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $
at com.google.gson.stream.JsonReader.beginObject(JsonReader.java)
... 10 more
alchemistLogs
Initializing LwjglApplicationConfiguration...
Initializing screen mode...
Creating application...
Creating LwjglGraphics...
Setup display...
Creating display format...
1920 x 1080 x 0 @0Hz
LwjglGraphics: created OpenGL 4.6.0 NVIDIA 436.15 context on GeForce RTX 2070/PCIe/SSE2. Good luck, see you on the other side!
Loading game...
shader menu...
resized to +1920*1080 (1920*1080 - 1920*1080)
Creating deffered buffers... 1920
ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 3)...
ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 3)...
ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 5)...
ShaderLoader: Compiling "screenspace/convolve-1d" w/ (#define LENGTH 5)...
ShaderLoader: Compiling "screenspace/threshold"...
ShaderLoader: Compiling "screenspace/combine"...
ShaderLoader: Compiling "screenspace/vignetting" w/ (#define CONTROL_SATURATION, #define ENABLE_GRADIENT_MAPPING)...
Loading Assets
9 Mo in 1 buffers in frame 0
shader sun...
shader eau...
shader souseau...
shader flare...
shader thunder...
shader contrast...
shader zone...
shader zonesmoke...
shader enchant...
shader zonetop...
shader flake...
shader sol...
shader sol low...
shader block...
shader picture...
shader glass...
shader mob block...
shader grass...
shader depth...
shader depth block...
shader video...
shader depth grass...
shader defferedsol...
shader volcloud...
shader godray...
shader godapply...
shader volfog...
shader volfogapply...
shader godprep...
shader defferedblock...
shader defferedpicture...
shader defferedmobblock...
shader defferedgrass...
shader defferedmerge...
shader defferedssao...
shader defferedlight...
shader eaudef...
shader zonedef...
GL3: true
Deffered shading: true
23 ground types loaded
shader thunder2...
**********************************************************
GeForce RTX 2070/PCIe/SSE2
NVIDIA Corporation
4.6.0 NVIDIA 436.15
Initialising Assets
0
ingame resized to +1920
Creating FBOs...
I released a patch to fix this issue.
Let me know if it works better now.
Thanks,
Marc