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(gdb) r
Starting program: /home/chris/.local/share/Steam/steamapps/common/Anode/anode.x86_64
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib64/libthread_db.so.1".
Found path: /home/chris/.local/share/Steam/steamapps/common/Anode/anode.x86_64
Mono path[0] = '/home/chris/.local/share/Steam/steamapps/common/Anode/anode_Data/Managed'
Mono path[1] = '/home/chris/.local/share/Steam/steamapps/common/Anode/anode_Data/Mono'
Mono config path = '/home/chris/.local/share/Steam/steamapps/common/Anode/anode_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
displaymanager : trying .X11-unix
client :0 has 1 screens
displaymanager screen (0): 1920 x 1080
Using libudev for joystick management
Importing game controller configs
[New Thread 0x7fff7cc5f700 (LWP 3278)]
[Thread 0x7fff7cc5f700 (LWP 3278) exited]
[Thread 0x7ffff7fbf740 (LWP 3202) exited]
[Inferior 1 (process 3202) exited normally]
Also, have you successfully run any other Unity3D-based games on your computer that you know of?
You get a fullscreen black screen then it goes back to desktop for steam loading dialog, then goes back to black fullscreen then dies as its trying to load the overylay lib
You'll get a better idea of whats happening if I can mail you Player.log
http://www.kittehface.com/2015/10/anode-gentoo-linux-and-unity3d.html
If anyone else is running into this, try running the game directly from the command line (or create a shortcut somewhere).
The issue is not actually with the game itself (but rather with Unity) props to JB for taking the time to provide a work around ! thanks!!
First, create this symlink somewhere convenient:
If the game randomly hangs while playing, append “-force-gfx-direct” to that. I've done that anyway on a just-in-case basis: some versions of Unity don't get on too well with Mesa, or at least Mesa's r600g driver.