Tree of Savior (English Ver.)

Tree of Savior (English Ver.)

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where are all the players ????? help
The game looks great. It's a very sweet 32 GB game and I'm sure I'll have a pleasant

experience. So how come when I enter any server of a game that has an anime, I see at

most 1-2 players? HOW CAN THIS HAPPEN? There must definitely be something I missed.

Please tell me, where are all these players who opened topics here and made 20000

reviews? :steamsad:
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Showing 1-15 of 27 comments
I play, I think maybe people play at wierd times? Maybe like 4 am or something idk ;-;
SuPer.Jose 20 Mar @ 11:53pm 
What server?
Greyfurt 24 Mar @ 4:23am 
Originally posted by Opal-Vulpine:
I play, I think maybe people play at wierd times? Maybe like 4 am or something idk ;-;
which server ?
incompetent publishers killed the game
well im about to start today
Originally posted by RemzyAlex:
well im about to start today
gl, hope it can still be a wonderful singleplayer experience, the artwork and music are top notch, those are definitely not the issue
I think there are bugs everywhere that are not easily seen. I am a necromancer/sorcerer and was playing fine until I reached level 170 then all my summon dies quickly or disappears after a few hits by enemies. So I no longer have the summon to tank damage. Had to uninstall the game.
Baurus 4 Apr @ 11:33am 
Well, playing it alone sucks, thats the problem of most of us all xD
Indeed 12 Apr @ 5:21am 
Originally posted by GrandTickler:
incompetent publishers killed the game

Incompetent game design, the selling point is art, not game play.
jvjd 15 Apr @ 11:12am 
For me personally it was forever trying to catch up at end game. this got me burnt out . Played a Pyro - Taioist - Terra with mostly the TOS support guild , nice group but the game just dragged me out
They need to do same thing Mabinogi did - permanent popo boost BUT not just skip of story, but instead - a new quest that tells in short story of each chapter and introduces with new mechanics/gear, and step by step until in 14th chapter and all slots of gear (in Mabinogi they boost to level 2000 and 15th Chapter, but not instantly - each part of quest boosts 100-300 levels).
Because right now - new players are confused if take popo boost or everything is in bad pacing when level without it, so they just dropping overwhelmed without trying to learn more.
Last edited by Grim Purrr~urut; 19 Apr @ 7:32am
Rabbit 20 Apr @ 11:44am 
Sadly, this game is dead. :agathacross:
Originally posted by Grim Purrr~urut:
They need to do same thing Mabinogi did - permanent popo boost BUT not just skip of story, but instead - a new quest that tells in short story of each chapter and introduces with new mechanics/gear, and step by step until in 14th chapter and all slots of gear (in Mabinogi they boost to level 2000 and 15th Chapter, but not instantly - each part of quest boosts 100-300 levels).
Because right now - new players are confused if take popo boost or everything is in bad pacing when level without it, so they just dropping overwhelmed without trying to learn more.
That's literally one of the downsides of current ToS. It's too fast and rushed. Already.

Returning players often come back to mindlessly grind and stuff (not just this game but many oldschool ones) but often than not they are usually bombarded with higher rates, boosts, superior gear and things. ToS already has these and I was also confused with it. Can't I just grind journal monsters 100-200 each like before?

Ah, devs already do that.
Originally posted by Rabbit:
Sadly, this game is dead. :agathacross:

Since about 2017, too. OP's post in March of 2024 has to be trolling.
thomas 5 Nov @ 4:12am 
You need to be on the right channel, there are a couple ,
If you where playing on ch 1 and accidently changed, you will probably not find your friends.
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