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2)Just run through the gate
3)Snipe from the stairs
So, you either get the garms to spawn before the maelstrom appears in the doorway, and lead the garms into the stairwell to kill them all there, or even upstairs with your pawns' help. Just don't get too close to the door or your pawns are going to go jump in the tornado and get instakilled.
Or...
If you want to "cheese" this encounter, eliminate the flyers and you have nothing to harass you after you jump down. If garms spawned, run to that corridor where the leapworms come out of the crawlspace. Spam F2 to get your pawns to teleport over there with you, since they won't jump off that ledge. In the crawlspace, garms can't reach you, so you have some time to think and get yourself in order.
Now you have the option of fighting the garms in the corridor leading to the crawlspace, or going all the way up and jumping down, grabbing the prisoner cyclops to prevent fall damage on the way down. The casters are defenseless at this point and if their spam of spells has woken up a prisoner cyclops you can go through the door and come back, and he will be in chains again.
If you are brave, whittle the garms down and use an XP boost item, then kill them all at once.
The others posting above are right in stating you can just run past. The fighting part is entirely optional. I did it because I needed upgrade items and the XP was too much to ignore.