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7900 GRE here. The water crash only seems to happen once per a body of water. Once it crashes and I reload I can then pass through that section no problems. The next body of water though is a coin flip. Thought that might help you troubleshoot.
May i ask what kind of "collateral" secondary consequences should i expect while using this command?
Playing on Kubuntu 22.04 on X11 using 6750 XT and if relevant Ryzen 9 5900X CPU.
Unlike ThiccWick, I cannot reload as the game crashes immediately upon loading a quicksave or after about a minute after loading in from an older save file.
also HUD dosn't have the bloom effect.
What I did get are broken water reflections depending on which angle I look at the water, like the "hall of mirrors" effect when being out of bounds. I changed the water reflection settings and tried the above commands without success.
https://streamable.com/y0vikp
For me, it only seemed to be an issue in Apprehension, during the area with the two Ichthyosaurs. All other water areas were fine (so far).
I was able to get past the area by dropping Dynamic Lights Quality to 'Potato'.
It stopped the crash and I was able to get past the area. Once I finished that water area, I raised the DLQ setting back to 'Ultra' and haven't had any issues since. (again, knock on wood)
For reference, I have a 7900XTX in a Precision 7910.
Also, it never really seemed to fully crash the game for me. It would "crash" back to desktop, but the game would keep running and after the sound glitch, it would sound normal. I was never able to find an actual crash log.
why is wich bug fixed?