Into the Stars

Into the Stars

View Stats:
 This topic has been pinned, so it's probably important
Fugitive Games  [developer] 13 Jul, 2015 @ 1:15pm
OFFICIAL FEEDBACK THREAD - POST YOUR FEEDBACK & SUGGESTIONS HERE
We've spent the last few days scouring threads on these boards for your feedback, but admittedly a lot of it gets buried in longer threads. So we'd like to use this Subforum as a central spot to post all of your feedback. Please use the below format so we can easily digest your Feedback/Suggestions:

FORMAT

Title (What's the focus of your feedback item?)
Description (What would you like to see change / added?)
Hours Played (How long have you played the game in total?)

NOTES
- Please be familiar with the game/systems as they're currently implemented to give proper feedback
- Please read the Quick Guide before posting for a clearer understanding how how the game functions: http://gtm.you1.cn/sharedfiles/filedetails/?id=477232902

All current Feedback/Suggestion posts will be transferred to this Subforum, but please use this thread to post NEW Feedback/Suggestions.

Thanks to Kinote and Buatha for the Subforum/format ideas!

- The Fugitive Team
< >
Showing 1-15 of 18 comments
Thrice 25 Jul, 2015 @ 8:34pm 
Title : Deployment Missions

Description : When doing away missions you are unable to read the descriptions of the various missions without clicking one of them. Then you are required to either play that one, or cancel the mission all together. Id love a popup window when mousing over the missions that describe it so I can choose which I like best.

Hours Played : 22 hours played over 3 accounts (Wife, son and myself lol)
Fugitive Games  [developer] 26 Jul, 2015 @ 11:30am 
Thanks, Sharvax - That's an area we're certainly looking to improve :)
TimeTempest 28 Jul, 2015 @ 7:18am 
A few items I'd love to see enhanced

Gameplay Enhancements
-it would be nice if the tool tips were on mouse over.
you can increase your game play space if you have your tool tips hover on mouse over.
-when you click and drag your mouse over screens with text, it should not be able to highlight the text
-Crew assignments and Item drops would be better as drag and drop
-Loadout screens would be better if user could directly input values instead of holding mouse down
-On WAR screen, would be nice if game remembered your settings when switching between ships that you have attacked rather than reset to default HULL
-Game over screen is very unimpressive

Visual Enhancements
-Map: Ship icon should face the direction it is facing within the map
-Map: the map would look much better as a cloudlike shroud
-Planets: should appear gasious not solid on their atmosphere
maybe add an extra gasious barier to represent you are within mining range
-Alien Species Photos: would look much more threatening if they were GIF images (like starcraft UI)
Last edited by TimeTempest; 28 Jul, 2015 @ 7:27am
Fugitive Games  [developer] 28 Jul, 2015 @ 9:22am 
^^^ Lots of content we plan to address in there. Thanks for the feedback, Tempest.
Thrice 28 Jul, 2015 @ 11:43am 
Quote from TimeTempest

"-Crew assignments and Item drops would be better as drag and drop
-Loadout screens would be better if user could directly input values instead of holding mouse down
-On WAR screen, would be nice if game remembered your settings when switching between ships that you have attacked rather than reset to default HULL"

I REALLY REALLY agree with these.
Tigerhawk71 14 Aug, 2015 @ 10:01am 
Title: Shuttle Missions
Description: The ability to select another away mission. Deploying to a planet, picking one option then backing out of it leaves you unable to gain anything from the planet. The ability to back out of one of the 3 mission sites and pick another would make more sense than "Actually no guys, lets go home and never come back".
Hours Played: Just under 4.
Thrice 14 Aug, 2015 @ 11:25am 
Originally posted by Tigerhawk71:
Title: Shuttle Missions
Description: The ability to select another away mission. Deploying to a planet, picking one option then backing out of it leaves you unable to gain anything from the planet. The ability to back out of one of the 3 mission sites and pick another would make more sense than "Actually no guys, lets go home and never come back".
Hours Played: Just under 4.


Id love this too but I dunno if you intended only being able to play one mission per planet due to time constraints? Maybe allow the enemy to get closer if you choose another mission or something.
Dexter 17 Aug, 2015 @ 4:42pm 
Title: Improving gamer experience

Description: Apart from the UI issue I have right now (switching from one to another control panel takes unplayable long), the REGULAR switching between the control sections takes too much time. Whenever I am attacked, I have to go back to the crew (loading time!), taking them out of the sick bay and from fixing issues (senseless clicking time!9, then I have to go back to the captain's chair (loading time!), assign the battle positions and then I start. When playing the games for a few hours, all the switching time gets boring. Can't you transfer e.g. the process of taking the crew out from jobs and the sick bay into a button when assigning the battle possitions (reading e.g. "Call all crew members to the bridge")?

Also some travels from one to another planet are taking to much time. Especially for those of us, who love to play games like this but also have limited time after work. What about a skip option which skips the next e.g. 10 seconds of traveling whenever clicked?

Hours Played: 14.8 h
Thrice 17 Aug, 2015 @ 7:56pm 
Originally posted by Dexter:
Title: Improving gamer experience

Description: Apart from the UI issue I have right now (switching from one to another control panel takes unplayable long), the REGULAR switching between the control sections takes too much time. Whenever I am attacked, I have to go back to the crew (loading time!), taking them out of the sick bay and from fixing issues (senseless clicking time!9, then I have to go back to the captain's chair (loading time!), assign the battle positions and then I start. When playing the games for a few hours, all the switching time gets boring. Can't you transfer e.g. the process of taking the crew out from jobs and the sick bay into a button when assigning the battle possitions (reading e.g. "Call all crew members to the bridge")?

Also some travels from one to another planet are taking to much time. Especially for those of us, who love to play games like this but also have limited time after work. What about a skip option which skips the next e.g. 10 seconds of traveling whenever clicked?

Hours Played: 14.8 h

As to the first part, some sort of hotkey or window that allows for crew management of the crisis on the main UI would be nice. I too hate moving between the windows.

As to the second part, I suggest having an easy mode (or a customizable option from settings) that allows for a fast forward button.

Just my 2¢!
Fugitive Games  [developer] 18 Aug, 2015 @ 9:07am 
Solid feedback, all - Thanks for sharing! We agree those elements could be much better.
Kidslappy 22 Aug, 2015 @ 10:31am 
War gameplay.
Fisrt off let me say great game. But when fighting the skorn, i understand, and enjoy, the hit chance system, but either the recharge speed needs to be reduced or the hit chance % needs to be increased, my latest game i missed 36 shots in a row..resulting in my death.
I also feel that it would be much more strategic if instead of the skorn poping up to attack when you hang around to long, they start to apear in the area itself, more and more in the search mode they have now but in an increased amount, as to try and avoid them, possibly using up your resouces to do so.

just over 25 hours of game time.
DG Dobrev 22 Aug, 2015 @ 4:56pm 
36 missed shots in a row? Wowie. Your engineers are fired. I had sprees of 9 or 10 missed shots, but that many? Sheesh.

I have another idea. How about if we get to equip two of the same weapon systems? Like dual lasers and dual torpedoes? It promotes variation between ships, and lets you make either rapid firing ships that pepper the enemy or slow firing vessels, that pack a huge punch.
Fugitive Games  [developer] 24 Aug, 2015 @ 11:32am 
^^^ That many missed shots should NOT be happening. We have a system in place that prevents you from missing anything more than 2 shots in a row, but clearly that's not functioning for you both. We'll take a look and see what can be done, but rest assured that those kind of miss rates are not intended!

We like the population and mixed weapon ideas - Other's have shown interest in the same, so we'll certainly explore them as we look to improve those systems.
DG Dobrev 24 Aug, 2015 @ 3:29pm 
Well, I only missed a lot when I was forced to use engies of skill 30 or less in my first few playthroughs, while I was still a rookie. With engies of skill 50 or more, it is usually from 50/50 to 3 out of 4 worst case. I am sure your system is working as intended.
Last edited by DG Dobrev; 24 Aug, 2015 @ 3:29pm
Kidslappy 10 Sep, 2015 @ 2:21pm 
End Game,
Finally reached titus nova, and im not sure if this is on the todo list already, but i think the game would have alot more replay value if when you completed the game you recived a new reward to be used in future plays, rarity base off the scoring system you already have in place.

30 hrs of game time. Great Game!
< >
Showing 1-15 of 18 comments
Per page: 1530 50