The Reject Demon: Toko Chapter 0 - Prelude

The Reject Demon: Toko Chapter 0 - Prelude

achievements?
:raburabu:
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İlk olarak »Gala« tarafından gönderildi:
:raburabu:

There are no choices so we're honestly at a loss of what sort of achievements would be in the game.
You could always do what the other kinetic VN's do and just have progress achievements. Same thing the Telltale games like The Walking Dead do. You finish the game, you will end up with every achievement.

Honestly, I'm not that bothered by them being there or not, but its doable. And I guess it lets you show off to people that you actually finished the game :v
^ Yeah, this.

I think people find it hard to accept "Achievements" in VN's, especially kinetic novels because we associate Achievements with...well...Achieving something. And yes, I know there are Achievement Hunters who would complain because it's basically a "free game" (though alternatively I imagine many would buy the game because of that fact...underhanded a business tactic as that might seem). But I think the right way to look at it, at least for people like myself isn't that we're getting the Achievement for the sake of showing off, but instead if the product is interesting enough to us we can put an achievement up from that game (even if it's only a single achievement for seeing it through to the end) that basically says, "Hey, this was a good enough story I had to put this up, maybe you should check it out?".

But that's just my way of thinking when it comes to achievements in VN's. I'm sure plenty would disagree.
İlk olarak Goldenkitten tarafından gönderildi:
^ Yeah, this.

I think people find it hard to accept "Achievements" in VN's, especially kinetic novels because we associate Achievements with...well...Achieving something. And yes, I know there are Achievement Hunters who would complain because it's basically a "free game" (though alternatively I imagine many would buy the game because of that fact...underhanded a business tactic as that might seem). But I think the right way to look at it, at least for people like myself isn't that we're getting the Achievement for the sake of showing off, but instead if the product is interesting enough to us we can put an achievement up from that game (even if it's only a single achievement for seeing it through to the end) that basically says, "Hey, this was a good enough story I had to put this up, maybe you should check it out?".

But that's just my way of thinking when it comes to achievements in VN's. I'm sure plenty would disagree.

We've been considering Achievements that are more like milestones, go for some fun names, and mostly to facilitate players getting badges. But we'd like to do games in the future where achievements are more meaningful.
I'm not privvy to the details, but a guy I know who was involved with the translation of Shan Gui attributes the game's modest sucess in the US to the purchases from people who were solely looking for another game with achievements to 100%.

I know that's why I bought it.
Achievement collection is a meta-game. I imagine it is played by the same kinds of people who 50 years ago would have bought stamps they didn't need, used them in mail to themselves (because I gather stamps are better once postmarked,) and then stored them in a binder.
You could always just have One achievement basical a "I've read this graphic novel"
İlk olarak Maldis tarafından gönderildi:
You could always just have One achievement basical a "I've read this graphic novel"

Basically, in the future when there are more choices/routes, we'll have more developed Achievement system in place.
Sad even 1 achievement is 10000000 times better then 0 :( for 20.000 A Hunters :( that want a 100 % completion as reward for playing the game to the end ^^ so i can only hope for a remake in some years with trading cards and 1 or better many more achievements, i am sad now ^^
Still waiting for achievements to play the game :sneakingspirit:
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Gönderilme Tarihi: 11 May 2015 @ 18:30
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