Reflections

Reflections

Jopo 5 May, 2016 @ 2:11pm
SteamVR support
Would you consider adding SteamVR support?

With Rift support already in it would require a very small amount of work to add SteamVR support and SteamVR supports both the Rift and Vive and maybe I think also OSVR, so I would say that would be a good investment to get out to more people instead of only Rift people from the still growing VR crowd
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Tristan Parrish  [developer] 13 May, 2016 @ 4:49pm 
Hey Jepp, we would like to add support for SteamVR as well OSVR, it's just something we have to plan for appropriately. OSVR will likely be included very soon because we currently have one of their dev kits, but we are working on getting a Vive and a few other units to work with as well. We'll keep you updated as it progresses. One of the challenges is that our game requires support for controller-based movement controls, and doesn't work as well with a room-based movement control. We have to do some design work to make sure it functions optimally with the additional headsets.
Jopo 13 May, 2016 @ 7:09pm 
Don't worry, the Vive can also do sitting down controller stuff just like the Rift and OSVR, and I believe SteamVR has OSVR and Rift support built in so you can test it with those headsets. Plus if you have that one thing implemented, then all most of the HMD's will automatically work with it :)
Brenry 29 Jun, 2016 @ 10:56pm 
did they ditch oculus only drivers for standard SteamVR / OpenVR yet ?
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