Chip's Challenge 1
Shomlakone 31 May, 2015 @ 1:29am
Blobnet tips (level 23)
I cannot for the life of me get passed this one level. Seriously, I have never beaten this level and was always forced to skip it when i was younger.

Can someone please give me some tips so i can finally beat this level? I always get close, but then one slip up negates all of the progress i made.
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Showing 1-15 of 20 comments
IHNN 31 May, 2015 @ 1:55am 
Compared the Microsoft and Lynx versions of the game, this one is harder. Go figure.

* Only take chips when no blobs are adjacent to them.
* After taking a chip, immediately move back to the gravel.
* Take it slow-impatience will lead to risks, and likely death.
* Clear out one part of the level before moving to the next: I usually go around counterclockwise, ending with the center.
* If you're having trouble reading the blob patterns, play other levels with blobs in them. For me, the tipping point was running through a version of this set with all monsters replaced with blobs (with minor changes to make some levels solvable, and adding blobs to monster-less levels).
Pulluxx 31 May, 2015 @ 2:54am 
I'm struggling with this level too. I've beaten it in the past, but I want that achievement (first time I feel that way) so I'm gonna beat all the levels. One tip is to get one chip, go to another intersection, pause the game and do something else. Then collect the chip, and take another pause. Maintaining sanity is the hardest part of this level.
Elmasta 31 May, 2015 @ 6:04am 
Originally posted by IHNN:
Compared the Microsoft and Lynx versions of the game, this one is harder. Go figure.

* Only take chips when no blobs are adjacent to them.
* After taking a chip, immediately move back to the gravel.
* Take it slow-impatience will lead to risks, and likely death.
* Clear out one part of the level before moving to the next: I usually go around counterclockwise, ending with the center.
* If you're having trouble reading the blob patterns, play other levels with blobs in them. For me, the tipping point was running through a version of this set with all monsters replaced with blobs (with minor changes to make some levels solvable, and adding blobs to monster-less levels).

Basically that. The time limit is pretty comfortable so you can wait for the blobs to move away as long as you want to.
You will die a lot but you will beat it eventually.
alphabetsoup 31 May, 2015 @ 9:15am 
I also find it easier to go through the chip to the gravel on the other side instead of quickly backing up. Maybe it's just me?

And if you want to make the level easier, find a level map online and pre-plan a route. I went clockwise around the perimeter, before grabbing the ones on the 'inside', saving the ones around the exit (the hardest ones) for last. If you have plenty of time towards the end, wait until there's 1-2 blank spaces between the blob and chip.
Shomlakone 31 May, 2015 @ 9:18am 
Originally posted by IHNN:
Compared the Microsoft and Lynx versions of the game, this one is harder. Go figure.

* Only take chips when no blobs are adjacent to them.
* After taking a chip, immediately move back to the gravel.
* Take it slow-impatience will lead to risks, and likely death.
* Clear out one part of the level before moving to the next: I usually go around counterclockwise, ending with the center.
* If you're having trouble reading the blob patterns, play other levels with blobs in them. For me, the tipping point was running through a version of this set with all monsters replaced with blobs (with minor changes to make some levels solvable, and adding blobs to monster-less levels).

Thanks for the tips.
And just to throw one of my tips out there, i found that if you can read the movements of the blobs, you can grab the chips at the same time that the blobs would be moving, and they wont get you. Though it's pretty hard to read them.
Shomlakone 31 May, 2015 @ 6:12pm 
Thank you for all your tips. Since i started playing this game at about...1995. I finally beat blobnet for the first time. I wish to never play the level again :D
Pulluxx 1 Jun, 2015 @ 4:28am 
Great going! I've skipped that level for now during my playthrough, one day I'll have to beat it. Not looking forward to it :C
Killer2001 1 Jun, 2015 @ 12:33pm 
I wish there was a pattern to beating this level. I hate getting so far only to have a random blob touch me and have to do the entire level over again.
StingCleavage 1 Jun, 2015 @ 12:59pm 
Never take chip if a blob is in a square next door, as there will be a 1 in 4 chance you die.
Jill of Trades 26 May, 2016 @ 2:41pm 
I find that using the classic sprites help a ton.
Wardiaper 26 Jun, 2016 @ 7:04am 
YESSSS!!!!!

Only took about 100 tries. Slow down, relax, wait, watch, cross fingers, quit and try the next day. This level has haunted me for over a week.
clr2107 11 Sep, 2022 @ 8:55am 
It seems like you die if a blob is diagonal or caddy corner not just adjacent, is that true?
kilicool64 11 Sep, 2022 @ 9:38am 
Originally posted by clr2107:
It seems like you die if a blob is diagonal or caddy corner not just adjacent, is that true?
No, blobs can't move diagonally.
clr2107 11 Sep, 2022 @ 10:40am 
Originally posted by kilicool64:
Originally posted by clr2107:
It seems like you die if a blob is diagonal or caddy corner not just adjacent, is that true?
No, blobs can't move diagonally.
No I know, but sometimes I think I die when they are in a square diagonally from me.
kilicool64 11 Sep, 2022 @ 10:54am 
Originally posted by clr2107:
Originally posted by kilicool64:
No, blobs can't move diagonally.
No I know, but sometimes I think I die when they are in a square diagonally from me.
I could only see that happening if they start moving to a square next to the one you're moving to just before initiat your own move. But it's been a long time since I last played the game, so I'm not sure how this works anymore.
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