Into The Gloom
19 Feb @ 9:51am
Update 1.2.0 is out!
Bug fixes, Graphic, Sound and Animation improvements, Grammar "horrors" reduced.

View full event information here:
https://gtm.you1.cn/ogg/342350/announcements/detail/6441906068950839783
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Showing 1-15 of 17 comments
Really cool, thanks for updating the game!
earrgames 19 Feb @ 11:41am 
Very kind! thank you! I really owe this to all of you, so much time without an update, I can't really excuse myself for so much neglect. But anyhow, here it is! :mchand:
yusuf2993 19 Feb @ 11:50am 
An update after six years is a gift from nowhere. Keep up the good work. :steamhappy:
Hopefully this one won't break again when 8K becomes a thing (But I'll be ready!). :m:
Ereene 19 Feb @ 1:18pm 
nice! good stuff, i will probably give it a go to see all the changes :Cerberus814:
Are you going to make sequel or another game? Cause this one was unique :HatHealth:
earrgames 19 Feb @ 1:55pm 
I always have something in mind, it's just that, everything takes so much time... A sequel/spin off would take like minimum 9 months if full time (But my time estimates are always wrong, so, 2 years at least).

I've been trying to reduce the scope of potential projects to increase the quality per second per say, but something always happens, and I have to stop, and start yet another shorter game, that won't be finished.

I have two projects in the making (Not adventure games, though :/), so it's unlikely to see an ITG2 in the coming months or years (But who knows? :ChipWink:). It's also unlikely to see those two projects released hahaha, but hey, I'm doing my best! (Or so I tell myself)
Ricardo 19 Feb @ 4:19pm 
thanks a lot!!! this is a very unique game
Glad to hear you like it! :2016popsicle:
Guarin3021 20 Feb @ 12:24am 
Welcome back, time really flies.
Are you planning on adding Joystick/Controller/Steam Deck support?
Last edited by Guarin3021; 20 Feb @ 2:27am
earrgames 20 Feb @ 5:41am 
Maybe if I had a Steam Deck, or modern controllers I could try again (No idea if the old xbox 360 one would map the same as modern controllers). I'm very old-school when it comes to gaming.

The last time I tried to add controller support, I simply didn't like it, it felt wrong, especially when using keypads in the escape sequence. I opted for deprecating the feature :P
Just wanted to say thanks - I did not expect to see an update for this, I always thought this was a really cool and unique game. I appreciate your efforts and hope you are doing well.
Yanka 23 Feb @ 12:45am 
Haven't played it since January 2016, wow, reinstalling it.
Thanks for the new FOV & framerate options, I guess that's why I could finish it; I get sick with lower FOV. On the other hand, I liked the design and still remember some stressful sequences/areas… :lunar2019grinningpig:
nice to see this game still gets quite a bit of love! :)
earrgames 23 Feb @ 11:21am 
Oh, wow more replies, this is great! I though nobody would remember this game after so long XD. Glad to hear the new options make it easier to digest!

Thank you all! :mchand::m:
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