GRANDIA II HD Remaster

GRANDIA II HD Remaster

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Update 1.07 is now LIVE! (Complete Patch Notes History)
Just a quick fix this time around.

Thanks for all your reports and save files. They are most helpful in confirming lingering issues!


Update 1.07

Fix for crash in the later stages of the game when Roan changed Mana Eggs mid battle

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Below is our complete version update history
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1.06
Fix for proper music loops in fields (endless music looping)
Fix for proper music loops in battles (endless music looping)
Fix for some spells that had missing SFX sound loops
Fix for music fading out properly during cut scene transition
Fix for multiple music tracks cross fading into each other during a transition
Fix for fade in and fade out music speeds to be variable not a fixed rate
Fix for issues where music did not fade out completely in certain cut scenes like they should
Fix for issues where music would play after battle and then get cut off by a new music track
Fix for music ducking down when entering buildings and music returning to normal levels when exiting buildings
Fix for music fading out after selecting a new location from the world map
Fix for battle start "slash' SFX to play properly when battle encounters start
Fix for battle music fading out properly when last enemy is defeated
Fix for battle results music fading out properly when battle results screen is exited
Fix for battle sounds to properly be treated in 3D space in relation to the camera
Fix for an issue that caused winning dialogue to play over top of the sword swing SFX on battle finish
Fix for an issue that caused ambient sounds to play too loud for a split second when exiting battles
Reconverted 90 Japanese speech files for battles that were slightly cut off

1.01
Fix for coins not being awarded if killing enemies very quickly and tapping A on results screen

1.02
Fix for Tutorial/Millenia blocker bug

1.03
Updated SFML to latest version, deleted all old versions in project
Fixed a large memory leak in the Rendering Engine
Updated Launcher with new Video & Audio options
Volume options in Launcher (Music, Speech, SFX, Ambience, Footsteps)
Shadow option in Launcher
4K & Ultra Wide Resolution options added in Launcher
Custom Resolution support in Launcher
App focus option in Launcher
NPC crash when Roan talks to NPC character in yellow near the second junction
60 FPS Battles option in Launcher
Fixed delay at end of spell videos
Added version number in Launcher
Fixed ground clipping on Millenia Fallen Wings magic spell
Added Analog Camera & Movement toggles to launcher
Fixed Config & ini from not properly installing on fresh install

1.04
Updated Launcher with new Input Tab for managing keyboard & multiple gamepads
Added greater support for a wide range of USB gamepads
Preferred gamepad is now assigned in launcher regardless of how many gamepads are connected
Gamepad windows name is now displayed on Input tab
Movement & Camera controls are now mapped to DPad & Shoulder buttons by default
Analog Movement & Analog Camera controls are now mapped to Left Stick & Trigger buttons by default (can be toggled On/Off)
Fix for all keys & gamepads buttons being remappable in Launcher Input tab
Fix for X button being remappable in Launcher Input tab for keyboard & gamepad
Fix for X button correctly zooming camera out when button is held down during battle attack state
Fix for X button toggling camera angle when AI is turned on during battle
Fix for X button toggling Full details on Save screen
Fix for X button toggling Next page on Items screen
Fix for ambient sounds incorrectly playing in battles
Fix for ambient sounds not playing properly in various field locations
Fix for ambient sounds incorrectly looping endlessly in fields
Fix for some music tracks getting cut off abruptly
Fix for some speech samples incorrectly tied to SFX volume toggle
Re-converted 172 music files to fix tracks not playing their entire length (looping too quickly issue)
Fixed an AI crash when setting Roan to "Power Up" and equipping Holy Mana Egg (global AI crash fix)
Lowered default SFX Volume from 60 to 40
Lowered default Footstep Volume from 50 to 15

1.05
Fix for a reproducible crash using the Gravity spell
Fix for Tio's Whisper to the Stars not correctly raising stats as expected
Fix for Ryudo's Sky Dragon Slash not displaying correctly
Fix for enemies not playing death animation correctly
Fix for a wrong background being displaying when flying up to Valmar
Fix for a background at sea during 50/50 cut scene not displaying correctly
Fix for a sky background not displaying correctly during Ryudo's flashback
Fix for Father Carius's spell not displaying correctly in first Millenia encounter

**POSSIBLE SPOILER**
Fix for a reproducible crash in the 2nd Millenia boss battle when Millenia casts Fallen Wings spell
**END SPOILER**
Sist redigert av GungHo America; 13. nov. 2015 kl. 10.04
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mag, fucking, neto 7. okt. 2015 kl. 9.03 
I think that is all of the Audio issues fixed, nice work.
Definitive port hands down.
Parsnip 7. okt. 2015 kl. 9.16 
Cool cool. Very impressed by the support you guys are giving this game in making it truly the definitive edition.
Zécson 7. okt. 2015 kl. 9.16 
Aww yeah! I didn't even know there were so many sound issues to be solved. Seems like they put a lot of effort into this patch. One step closer to perfection =)
Zécson 7. okt. 2015 kl. 10.03 
Opprinnelig skrevet av EthanAlvaree:
Sound and video STILL out of sync after 1.06 update:

http://gtm.you1.cn/app/330390/discussions/0/517142892061800106/

I don't know if you read the patch notes but there was no mention of this issue being fixed at all.
(Shadow) 7. okt. 2015 kl. 10.03 
Crossing fingers for you guys to put in full 60fps on the world map! But thank you for all your hardwork in making this the best version of grandia II out there!
dragon_blade 7. okt. 2015 kl. 10.04 
So my ears won't bleed anymore when using headphones :P
Neo NiGHTS ® 7. okt. 2015 kl. 10.04 
Another sound update fix that doesn't really fix and no word about those hell of random crashes?
RavioliHero 7. okt. 2015 kl. 10.39 
so it doesn't address the constant crashes I have after, at most, every 5 battles? *sigh* love the game, but i can't play it. Finally replaying FF3,4,5 it is(not that they aren't without their own problems).
DkSN 7. okt. 2015 kl. 10.44 
Thanks for the amazing support post release!
Frazzlehoff 7. okt. 2015 kl. 11.20 
Right, I'm not getting any sound at all anymore
The Questing Bunny 7. okt. 2015 kl. 12.28 
In my game, the battle sounds work perfectly. I have no issues there at all! So thank you for those fixes.

The only problem I have with the game is how out of sync the voices are with the text boxes during story scenes. The movie scene right before the Lumir Forest for example (trying to avoid spoilers) plays perfect and the sound matches the movie, but out of the movies sometimes the voices go so fast and the text has a hard time keeping up.

Also, is it just me, or are the battle quotes at the end of every battle coming in like two or three seconds later than they used to? Is it supposed to do that now? Just thought I'd ask.

And while the story scenes voices might be off, I still think the game is playable. Love this game and thank you for bringing it to Steam!!
Pepe Silvia 7. okt. 2015 kl. 12.29 
Wish other companies responded like this, you all have my respect, and thank you for giving me back Grandia :)
keehu 7. okt. 2015 kl. 12.39 
Opprinnelig skrevet av ladyheinze:
In my game, the battle sounds work perfectly. I have no issues there at all! So thank you for those fixes.

The only problem I have with the game is how out of sync the voices are with the text boxes during story scenes. The movie scene right before the Lumir Forest for example (trying to avoid spoilers) plays perfect and the sound matches the movie, but out of the movies sometimes the voices go so fast and the text has a hard time keeping up.

Also, is it just me, or are the battle quotes at the end of every battle coming in like two or three seconds later than they used to? Is it supposed to do that now? Just thought I'd ask.

And while the story scenes voices might be off, I still think the game is playable. Love this game and thank you for bringing it to Steam!!
"Fix for an issue that caused winning dialogue to play over top of the sword swing SFX on battle finish"
The Questing Bunny 7. okt. 2015 kl. 12.40 
Opprinnelig skrevet av You N'wah:
Opprinnelig skrevet av ladyheinze:
In my game, the battle sounds work perfectly. I have no issues there at all! So thank you for those fixes.

The only problem I have with the game is how out of sync the voices are with the text boxes during story scenes. The movie scene right before the Lumir Forest for example (trying to avoid spoilers) plays perfect and the sound matches the movie, but out of the movies sometimes the voices go so fast and the text has a hard time keeping up.

Also, is it just me, or are the battle quotes at the end of every battle coming in like two or three seconds later than they used to? Is it supposed to do that now? Just thought I'd ask.

And while the story scenes voices might be off, I still think the game is playable. Love this game and thank you for bringing it to Steam!!
"Fix for an issue that caused winning dialogue to play over top of the sword swing SFX on battle finish"
AHHHHH.

Fair enough! :D
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