GRANDIA II HD Remaster

GRANDIA II HD Remaster

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Update 1.00.52 is Out Now!!
Thank you for all your comments and feedback and continued support.


This update includes:


More instances of sprite pixelation are now HD.
Many text/translation bugs have been fixed for French and German (remaining cases are being worked on for the next patch).


We will continue improving the GRANDIA II HD Remaster experience in the next patch, and will have more news for you at a later date!
Last edited by GungHo Christine; 14 Nov, 2019 @ 5:35pm
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Showing 1-15 of 18 comments
stingray 14 Nov, 2019 @ 7:30pm 
finally it makes progress, continue like this
sunlinqi8395 14 Nov, 2019 @ 7:56pm 
what about japanese text?
SHO 14 Nov, 2019 @ 9:23pm 
I hope one day you guys fix the translation of Stram, Speedy, Cold and Freeze spell.
19 years later and it still annoys me.
Icy1007 15 Nov, 2019 @ 9:04am 
Originally posted by Woohoo:
I hope one day you guys fix the translation of Stram, Speedy, Cold and Freeze spell.
19 years later and it still annoys me.
Those are the names for those spells now at this point. It won't be "fixed".
SHO 15 Nov, 2019 @ 8:52pm 
oops, I mean descriptions of those spells.Like Freeze's says "drop action" but the effect is "drop movement" and the like.
Last edited by SHO; 15 Nov, 2019 @ 8:55pm
Meat Genius 16 Nov, 2019 @ 3:57am 
When will you be fixing the game crashing so much? Because it's happened to me so many different times, on numerous occasions. Transitioning between areas. In the middle of a cutscene. In the menu. When initiating a battle.

It's been a while since my last run through, the Anniversary edition, but I'd swear I don't remember so many crashes, and it's growing to be absolutely intolerable.
Maybe the way the music loops could be fixed.
It seems to be restarting in this HD remaster where the same songs would loop from a certain point in the Anniversary.
No fix to the Resurrection spell effects?
Not going to fix the issue where some Japanese dialog plays in English?
No option to disable/enable filters?

Of freaking course not.
BONKERS 22 Nov, 2019 @ 6:03pm 
Going to fix the broken Full Screen Exclusive support? (IE: Actually put it back in when it was ripped out of AE and seems to cause performance drops without it.)
How about the messed up mipmap rendering that causes texture aliasing that didn't exist in AE? (Just look at distant ground textures in battle and how they flicker and crawl when they didn't before)
How about an optional download to re-enable 4:3 support? (IE: Replace the ugly upscaled and cropped videos back to the 4:3 originals)
What about the option to play the game entirely in 30FPS? So the the 30FPS segments don't have frame pacing problems.
What about the promised fix to the Animation Event Audio Sync in the initial press release that doesn't seemed to have happened? Pretty critical game bug that doesn't exist in the DC or PS2 versions. Only major bug in my eyes left from AE aside from the ones you've added to this version.

Originally posted by Alice and Astreus Grimaude:
Maybe the way the music loops could be fixed.
It seems to be restarting in this HD remaster where the same songs would loop from a certain point in the Anniversary.
Oh man they added another audio bug when Skybox Labs actually had fixed music looping compared to their initial release? That's pretty funny.
Last edited by BONKERS; 22 Nov, 2019 @ 6:05pm
Man, this just keeps on getting better! /s
예바 29 Nov, 2019 @ 6:21pm 
Have you ever thought about patching with Hangul text?
PC Korean version was released in Korea (2001).
JerryD 28 Dec, 2019 @ 2:28am 
And how about setting of framerate?
Last edited by JerryD; 28 Dec, 2019 @ 2:34am
Exit Game still results in a fade to black with the title music still playing.
Could that please be patched?
Anniversary Edition never did that.
Look at that, Gungho hasn't updated their Twitter or this for any upcoming patches.
BONKERS 5 Jan, 2020 @ 9:02pm 
Farm it to the lowest bidder, turn on the marketing train. Drop a turd and run away.
Last edited by BONKERS; 5 Jan, 2020 @ 9:02pm
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