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Thanks for your feedback. When we originally designed the game, we did not intend for it to be a runner game at all, but rather a laid back contemplative experience. There is however a speedrunner mode in the gameplay options page which shows a full run-through time.
We have instated a feature freeze on the game, since we all now have full time jobs. All updates to Parallax will be bug fixes or minor interface changes. Adding a time achievement is actually a pretty big task, which would involve interface changes, extensive data collection on fast runs, and tweaking core physics to prevent time exploits. For these reasons, this feature will most likely not happen any time soon. Sorry!
Zi
I understand the game is to be played in zen mode of mind, but zen typically - the way I see it - is about what comes after. What I mean is that once a ground that was a place of struggle could now be perceived with peace and journeyed through steady paced, meditatively. Without the experience of effort, how does one perceive the difference and thus, value it?
If you're looking for a 3D puzzle-ish game clearly focused on speedrunning, I think you will really like Deadcore!
Cutting the corners is just a tidbit, I think the maximum threshold of time set for each level should still allow some freedom, without the necessity to go crazy all over the place. Regarding leaderboards, taking the nature of the play, the fastest run would probably hardly ever drop below certain minimum, therefore the best times would eventually be similar, making it redundant for people to compete in that manner. Therefore leaderboards neglected.
From what I understood, the developers said they have already finished the game and their original purpose was to make it an easy approach fun - without mistaking it with an easy play. But actually, whether the game would make a good runner or not, is a separate issue. In my opinion, it is already a wonderful runner, just try to do some levels against time.
How can one exploit time through designed physics in this game?
Anyway, lets face it, even if the developers decide the time achievement will be skipped, along with any other updates for the game, it would still make a good runner. Telling oneself it is otherwise - the developers would do it if it was sensible for the gameplay or the game is somehow better without the time achievement - is sweet lemons.
Speedrunning in Parallax was totally unexpected, but a totally valid way to play the game. I will definitely consider this for my next game. There is actually a small speedrunning community for Parallax who like to push for ever shorter runs. There will be no leaderboards or achievements though, sadly. Thanks again for your feedback! :)
Not saying that a speedrunning community is a bad thing, but they're a minority in comparison to all the puzzle-gamers that want to stay away from any timed kind of gameplay.
An achievement for this is a big no-no IMO since it would force players who want to 100% the game to play it in a way they will most likely not enjoy at all...
I have also seen pretty many reviews stating Parallax lacks further drive.
If you can stand one missing achievement in your collection, you are good to go even with the speedrunning on, since it is just an option. If you are unable to, then the game has some other dimension of play to offer.
Actually this argument is neglectable.
I feel negative, emotional vibe from you Glecter, perhaps you are too much treating it as a personal issue. But perhaps it is just the way you are. But I say it is bad for your health.
I used to be the 'the more features the better' kind of guy a few years ago, but I played a lot of indies since then and the ones I liked the most were the ones that made the best out of what made them great, rather than those that added extra features for the sake of replayability.
I never said that you suck for thinking like that, but please let me have different opinion from yours and voice it in a forum thread. We're in a games forum, and that's what forums are for... What did you expect?
And get Deadcore, really. I think you will enjoy the hell out of that game!
Agreed, but take it as a mutually binding term.
Will check out the title, though sounds like a genre of extreme music.
Here's my playlist of ILs: https://www.youtube.com/playlist?list=PLlOwHAEwuDZt4nNVpdUoQpGqEcsu5d98Y