RimWorld
Would the Vanilla Expanded Series Ever Become Base Game?
Or at least some of it and would anyone want it to? I think that most of the mods really do fit into vanilla maybe the balancing can be off at times but the aesthetic and functionality really do improve a lot of what is missing from the base game or enhance existing features.
Автор останньої редакції: Fulmination; 23 листоп. о 14:28
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Цитата допису Plutocron:
unlikely
Why not? Other mods have become base game.
The VE series is not as vanilla like as it proclaims, and adds a lot of OP stuff too.
I use exactly zero of them, so I hope they stay as mods.
I hope that someday they become, but if they stay as mods - cool too. Best way to support releasing of the mods is Patreon of Oskar and team:lunar2019piginablanket:
Most of vanilla expanded mods are good ideas on paper, but very badly executed, they are full of bloat and poor balancing, and they don't play well with each other, let alone the base game
Цитата допису Fulmination:
Цитата допису Plutocron:
unlikely
Why not? Other mods have become base game.

Most of the mods that made it in are small and simple. Like Wall Lights, and the Animal Tab.

Vanilla Expanded, is too large, and you'd have to pick and choose. Adding them all in at once, is a huge undertaking that would have to take place over 3-5 DLCs.

Honestly, I'd see RimAI/RimWar, or other simpler more essential mods before the vast majority of Vanilla Expanded. (Filth going away with Rain is one off the top of my head. Another is the expanded work tab that another modder has done.)


Цитата допису Master Lorian:
Most of vanilla expanded mods are good ideas on paper, but very badly executed, they are full of bloat and poor balancing, and they don't play well with each other, let alone the base game

Quoting this because it is relevant, Vanilla Apparel is one example of poorly executed, and mediocre implementation. There's no socks. There's only one kind of boot, and shoe. There's a huge-ass bloat of apparel, but they don't bother to split it up in sorting tabs. They don't bother to outsort the research tab.

The author of Vanilla Expanded also deigned it upon themselves the bloat the steam workshop with Animals Expanded 1, 2, and 3. Why not put them into a single mod? Why not have mod settings to turn on/off the animals by category, and specific? Other mods do this.

Vanilla Expanded has a plethora of issues. I don't them putting into the minority of it, much less the majority. Perhaps a very specific one like Boots, and Gloves, or some extra animals. Maybe even make the lighting all stuffable. Vanilla is vanilla, Vanilla Expanded is Vanilla... expanded; additions that improve upon the base game fitting to the authors definition of "vanilla."

---

This is not to knock the mods, I have nearly all of them installed, but they aren't peak, good, or particularly balanced enough to be "core"

I had to uninstall the Trading Expanded because I took out nearly millions of silver, got everyone mad at me, and... They were allied in 1 in game year, and I was still at a net positive. Engaged in the stock market and gained... less than a thousand? Trash balancing. Not the most engaging mod, and I might as well spawn in a max stack of silver, and kill off one of my high skill pawns to make it even.
Автор останньої редакції: Plutocron; 23 листоп. о 10:52
Seeing as anomaly was balanced like a VE mod anything is possible.

VE crew does warn people to only add VE mods they plan on using because they add so much it adds unnecessary drain on the game if your not using them.
vanilla expanded is low tier garbage
VFE have strayed very, very far from what they originally claimed their mods to be. Many of their contents aren't very balanced for vanilla gameplay so their "vanilla" title is very misleading.
Цитата допису Plutocron:
Цитата допису Fulmination:
Why not? Other mods have become base game.

Most of the mods that made it in are small and simple. Like Wall Lights, and the Animal Tab.

Vanilla Expanded, is too large, and you'd have to pick and choose. Adding them all in at once, is a huge undertaking that would have to take place over 3-5 DLCs.

Honestly, I'd see RimAI/RimWar, or other simpler more essential mods before the vast majority of Vanilla Expanded. (Filth going away with Rain is one off the top of my head. Another is the expanded work tab that another modder has done.)


Цитата допису Master Lorian:
Most of vanilla expanded mods are good ideas on paper, but very badly executed, they are full of bloat and poor balancing, and they don't play well with each other, let alone the base game

Quoting this because it is relevant, Vanilla Apparel is one example of poorly executed, and mediocre implementation. There's no socks. There's only one kind of boot, and shoe. There's a huge-ass bloat of apparel, but they don't bother to split it up in sorting tabs. They don't bother to outsort the research tab.

The author of Vanilla Expanded also deigned it upon themselves the bloat the steam workshop with Animals Expanded 1, 2, and 3. Why not put them into a single mod? Why not have mod settings to turn on/off the animals by category, and specific? Other mods do this.

Vanilla Expanded has a plethora of issues. I don't them putting into the minority of it, much less the majority. Perhaps a very specific one like Boots, and Gloves, or some extra animals. Maybe even make the lighting all stuffable. Vanilla is vanilla, Vanilla Expanded is Vanilla... expanded; additions that improve upon the base game fitting to the authors definition of "vanilla."

---

This is not to knock the mods, I have nearly all of them installed, but they aren't peak, good, or particularly balanced enough to be "core"

I had to uninstall the Trading Expanded because I took out nearly millions of silver, got everyone mad at me, and... They were allied in 1 in game year, and I was still at a net positive. Engaged in the stock market and gained... less than a thousand? Trash balancing. Not the most engaging mod, and I might as well spawn in a max stack of silver, and kill off one of my high skill pawns to make it even.
I do understand the concerns about bloat and balancing but if they were scrutinised by Tynan and then added maybe then they could be brought into line? The reason I'm for some mods being officiated means it makes them more stable and balanced. You are also not dependant on mod makers to update them every huge update but can just plug and play so to speak. There are many mods I've liked that have never been updated due to lack of maintenance with newer updates. Not saying this is the case for the VE series currently but one day it maybe. Maybe not all of them deserve to be made base game but there are definitely some great features in the mod series that should be made base game.
Автор останньої редакції: Fulmination; 23 листоп. о 14:27
VE is a huge mod collection and, when you use all of it at once, gets pretty bloaty. Further, people wanting to mod the game into, say, a fantasy version or Star Wars or Warhammer 40k are going to have to mod that much more out. There's a bit of a difference between adding wall lights and hidden power conduits versus adding a dozen storytellers, a few dozen factions, hundreds of animals, many new mechanics and perhaps a thousand new buildings.

And I say this as someone who uses a lot of VE mods.
Цитата допису Khan Boyzitbig of Mercia:
The VE series is not as vanilla like as it proclaims, and adds a lot of OP stuff too.
It also adds a lot of bloat.
Цитата допису Fulmination:
Цитата допису Plutocron:
-snip-
I do understand the concerns about bloat and balancing but if they were scrutinised by Tynan and then added maybe then they could be brought into line?
Maybe you should consider that a lot of people do not want everything that series has. Maybe Tynan can vet it. But that does not mean it is universally liked or wanted. It is better for these things to remain mods so people can pick what they wanted, and the authors has the freedom to change the mod how they want it. Tynan have made a really great game, but that doesn't mean his word is law.
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