Achilles: Survivor

Achilles: Survivor

Ghaleon 22 Oct @ 11:35am
Demo Feedback
Hi! Just want to give my feedback about the demo. I liked a lot of things, but I will keep the constructive feedback here. Hope it helps somehow.


- Make a tutorial explaining the name of the things. The structures (can I repair it? how each one works),
and every bit of the game.
- Allow us to see current status (Attack Speed %, Mov. Speed %, damage, specific power dmg, coldoowns)
- make it easier to identify what the power ups (level up perks) are doing and what skills are affecting. Maybe Highlight the skillbar?
"Status Effect +5% - Raise power level by 1" with the picture of first spell from second character. I can't fully understand what is happening.

For me, status effect is refering to [burn, poison, ice] DoT damage in general.
- Also, Add a :hover tooltip on skillbar :)

- Sometimes power ups get confused, hard to identify what is attack speed and what decreases the reload time.
- Flying axes skill feels weird. Sometimes it doesnt hit most of enemies around me.
- Make the `Cancel Construction` Button Pop out. It is a big text, but I missed it in the first time.
- Wish I could check again what the construction I created does. (maybe a popup when I touch it?)
- There were runs I had to ALT+F4 in order to leave the status screen after dying.
- There are skills that I would never pick again, maybe make some balacing.
- Sometimes the power ups are not good for us in that moment. Let the player reroll them.
- Once a structure was built and throw me away against some wooden fences. Am I supposed to die in this situation? kkkkkkkkkkk If not, I'd keep it anyway

- Captain America shield should bounce through enemies, but it hits the first and goes straight to opossite direction
- Exploding mobs should do more AoE damage so we could make strategy to kill enemies with them.
- For second character, I think we can improve the user experience with the spell. For example:
* Allow us to control the AoE. Maybe have some drawback with the AoE?
* OR make it BURN! everything inside the circle burns (fire/ice/lightningt DoT)
- It is really hard to manage things with the Enchantress. I Understand she has a different playstyle. We are supposed to be circling enemies and collecting the loot this way,
but it is damn hard to stand still like this (The AoE is always far away)
-Couldn't capture the game with Nvidia Overlay.

- The Brontes is amazingly fun to play

I know some of these points are "basic stuff" and/or we will learn playing - but hey... That is an easy way to make your game stand out from the rest, right?
Last edited by Ghaleon; 22 Oct @ 5:15pm
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maniur  [developer] 24 Oct @ 12:39am 
Whoa, that's some extensive feedback. Thanks so much for that!
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