FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Lossless Scaling
Hey, everyone have stability issues when running lossless scaling for frame generation? Any workarounds? It seems like when I hop in and out of menus, LS wigs out.

I would really love to run the game at 50fps locked, boosted up to 100. 100fps w/ LS looks smooth, and for this RPG it's relatively OK for the slight increase in input lag (one frame). I'm thinking that this would cut down a little bit on the frame time variance because you know... Unreal stutters.
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Showing 1-3 of 3 comments
Yes had the same issue on RTX4080 with i10900k, there is a cost to using loseless scaling people are not always aware of that so if you are close to 50-60 fps it will tank your performance just a bit before applying new framerate, this will cause stuttering (and if you are sensitive to that like I am you will prefer stable 60). For me at least I could achieve 4k max settings stable at 60 fps, but you have to cap the frame rates outside in Nvidia Control Panel and I had to deactivate in game vsync, it can also help stabilize things to have your monitor set at 60hz depending on how your setup is already configured, hope this helps!
Last edited by Dan; 4 hours ago
I run it flawless with 1080p monitor @2k - high/medium settings
no framerate cap
VRR on - gsync
NIS 1x - FG x2
all smooth, everything almost at 100/110 fps
no stutters
Last edited by Step; 4 hours ago
optiscaler is better for this game.
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