Skull and Bones

Skull and Bones

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200 players online in AAAA game
Is this the end captain?
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Showing 1-12 of 12 comments
space 19 Nov @ 11:03am 
this game is barely aa
Where are you seeing that information?
Still, it's only Steam players. Most people were already playing on Ubisoft Connect, which released 6 months earlier. And of course, a big mass of players are on consoles. The game is cross-play.
Kreid 19 Nov @ 1:29pm 
You can't have an end if you never had a start mate.
On scoreboard one says is around 20k players included console.
Originally posted by LordCarmesim:
Where are you seeing that information?
Still, it's only Steam players. Most people were already playing on Ubisoft Connect, which released 6 months earlier. And of course, a big mass of players are on consoles. The game is cross-play.

And is there any hard evidence that the game is doing any better on other platforms? Usually, the Steam numbers are pretty representative of overall performance, and it's VERY rare for a game to flop on Steam but do well on another PC platform.
Originally posted by Crossbreed Priscilla:
Originally posted by LordCarmesim:
Where are you seeing that information?
Still, it's only Steam players. Most people were already playing on Ubisoft Connect, which released 6 months earlier. And of course, a big mass of players are on consoles. The game is cross-play.

And is there any hard evidence that the game is doing any better on other platforms? Usually, the Steam numbers are pretty representative of overall performance, and it's VERY rare for a game to flop on Steam but do well on another PC platform.
But this game is an example, i mean you can just look at pc leaderboard alone (which combines steam, epic and uplay) and they have 18k+ players, it means 18k players have played until endgame in pc alone and made their way to grind empire (endgame), not counting consoles like xbox and playstation.

200 in steam is literally a drop in the ocean.
Last edited by BlueLightning; 20 Nov @ 6:44pm
Steam came too late to the party, most people aren't willing to buy the same game twice.
Originally posted by BlueLightning:
Originally posted by Crossbreed Priscilla:

And is there any hard evidence that the game is doing any better on other platforms? Usually, the Steam numbers are pretty representative of overall performance, and it's VERY rare for a game to flop on Steam but do well on another PC platform.
But this game is an example, i mean you can just look at pc leaderboard alone (which combines steam, epic and uplay) and they have 18k+ players, it means 18k players have played until endgame in pc alone and made their way to grind empire (endgame), not counting consoles like xbox and playstation.

200 in steam is literally a drop in the ocean.

I've heard this excuse before, and it doesn't make any more sense this time. 18k is the number of players that have finished the game at any point in time, which is a pathetically small number for a game that reportedly cost $100m-$200m (of the Singaporean government's money, no less). Meanwhile, 200 on Steam is CURRENT playercounts, that is, the number of players at this exact moment in time.
Originally posted by Crossbreed Priscilla:
Originally posted by BlueLightning:
But this game is an example, i mean you can just look at pc leaderboard alone (which combines steam, epic and uplay) and they have 18k+ players, it means 18k players have played until endgame in pc alone and made their way to grind empire (endgame), not counting consoles like xbox and playstation.

200 in steam is literally a drop in the ocean.

I've heard this excuse before, and it doesn't make any more sense this time. 18k is the number of players that have finished the game at any point in time, which is a pathetically small number for a game that reportedly cost $100m-$200m (of the Singaporean government's money, no less). Meanwhile, 200 on Steam is CURRENT playercounts, that is, the number of players at this exact moment in time.
It's quite pathetic with 18k per season, but it's the active right now.

200 is not the one active atm, it's the active on steam, in fact, in pc alone in this first week, at least 6800 players are in the leaderboard on PC only.

It's not that good, right, but 18k on all platform (active) is slightly better than some games out there, probably top 100 or so, not that great compared to the budget, but hey, as i said in other thread, this game made by a studio that is new, hastily hired and formed due to gov deal, filled with inexperienced people, and somehow pulled this buggy state of a game.

even if it cost 200$, it basically include "training cost" since these employees are none the wiser. Same as you pour that much money into an indie studio that don't know stuff.
Bruh, this ship was capsized before it even left port.
Originally posted by BlueLightning:
Originally posted by Crossbreed Priscilla:

I've heard this excuse before, and it doesn't make any more sense this time. 18k is the number of players that have finished the game at any point in time, which is a pathetically small number for a game that reportedly cost $100m-$200m (of the Singaporean government's money, no less). Meanwhile, 200 on Steam is CURRENT playercounts, that is, the number of players at this exact moment in time.
It's quite pathetic with 18k per season, but it's the active right now.

200 is not the one active atm, it's the active on steam, in fact, in pc alone in this first week, at least 6800 players are in the leaderboard on PC only.

It's not that good, right, but 18k on all platform (active) is slightly better than some games out there, probably top 100 or so, not that great compared to the budget, but hey, as i said in other thread, this game made by a studio that is new, hastily hired and formed due to gov deal, filled with inexperienced people, and somehow pulled this buggy state of a game.

even if it cost 200$, it basically include "training cost" since these employees are none the wiser. Same as you pour that much money into an indie studio that don't know stuff.

I'm really not sure what you're trying to argue. It sounds like you're saying that because Ubisoft managed to squander $200m of the Singaporean government's money on a buggy 10-year boondoggle, the game somehow deserves to be played? If this game were available for $10 I might agree with you (after all, I've had plenty of fun with "bad" games such as Torchlight 3), but this game is $40 CAD ON SALE, for just the base version; that's more than Black Flag and Sea of Thieves COMBINED, for a game that might very well be sunsetted in the next few months.
Originally posted by Crossbreed Priscilla:
Originally posted by BlueLightning:
It's quite pathetic with 18k per season, but it's the active right now.

200 is not the one active atm, it's the active on steam, in fact, in pc alone in this first week, at least 6800 players are in the leaderboard on PC only.

It's not that good, right, but 18k on all platform (active) is slightly better than some games out there, probably top 100 or so, not that great compared to the budget, but hey, as i said in other thread, this game made by a studio that is new, hastily hired and formed due to gov deal, filled with inexperienced people, and somehow pulled this buggy state of a game.

even if it cost 200$, it basically include "training cost" since these employees are none the wiser. Same as you pour that much money into an indie studio that don't know stuff.

I'm really not sure what you're trying to argue. It sounds like you're saying that because Ubisoft managed to squander $200m of the Singaporean government's money on a buggy 10-year boondoggle, the game somehow deserves to be played? If this game were available for $10 I might agree with you (after all, I've had plenty of fun with "bad" games such as Torchlight 3), but this game is $40 CAD ON SALE, for just the base version; that's more than Black Flag and Sea of Thieves COMBINED, for a game that might very well be sunsetted in the next few months.
Can't say it deserve to be, basically snb is facing same situation when no man sky is release

As sunsetted, they can't due gov deal with singapure (can't terminate) or they will face legal issue

That been said, nothing stopping them after the term is done, but that was for few years (i believe the deal was 5 years?) so they can't just shut down it too soon.

For this game to step out of early access to a worthy game like NMS did, is yet to be seen.
Last edited by BlueLightning; 21 Nov @ 8:47am
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