Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While I'm making wishful thinking QoL things; a sound effect and maybe peripheral vision catching animation on thrust being ready to use **felt** like it should have existed — I kept having my internal timing sense of being able to press the button again a second or two earlier than it actually charged.
I swear adding a sound effect to THRUST being full was something I considered but it slipped my mind while I was doing the final pass on sfx.
Adding a sfx when pressing select to swap main weapons would add a bit more polish as well. Also steam cloud implementation would be great if possible :)