ROGUE FLIGHT

ROGUE FLIGHT

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FPS stuck at 40 on Steamdeck
My game is stuck at 40 fps using the recommended setting for oled steamdeck. This appear to be a bug as another user is also having the same problem. Game will go back to 60 fps in cut scene or when I am using the break. Anyone know what is causing this?
Origineel geplaatst door Truant Pixel, LLC:
Okay! Upon FURTHER testing I’ve figured out what’s going on.

It’s the Nov 5 steamOS update. It’s causing performance impact.

I’m going to investigate this further and see if I can’t come up with a fix.

Edit: ok, if you go into performance settings on the deck and disable frame limit, this restores 60hz. I’ll investigate further but we will update the recommendations in the meantime.

I’ve done more digging, and it appears this is a pervasive problem with the most recent stable update (3.6.20 - ref: https://www.reddit.com/r/SteamDeck/s/92lOl6pClh ) . Unfortunately, it appears that this update also includes a bios level update, which is likely what is impacting performance, so a regression to a previous version won’t fix the problem.

Thankfully, for Rogue Flight and other games experiencing these issues, disabling the frame limit appears to remedy the situation for the most part. I suspect this may have something to do with the game recording beta that was rolled over into the main system OS release.

Hopefully valve will release an incremental update that remedies this problem on a system level.
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Truant Pixel, LLC  [ontwikkelaar] 8 nov om 2:05 
Definitely not normal behavior. To clarify, all of our recommended settings use the default deck tdp / performance settings (we use factory-fresh units for testing)

Have you changed any of your steam deck’s performance settings? And is the game set to 60 fps vsync off in the frame rate menu?
Most importantly, is the hi graphics toggle set to ‘off’? (Edit: disregard, this is for the LCD deck!)

I’m curious if there is any power save or throttling going on?

There are really no deck-specific bugs to speak of. The other user was using default OLED settings for the LCD deck, which resolved once we updated the recommended settings.
Laatst bewerkt door Truant Pixel, LLC; 8 nov om 5:15
I have been using the default setting for deck, no power saving or anything else. I also tried 60 fps v sync off setting, still having the problem. It is weird that the fps sometimes go back to 60 after pausing in the menu for a while. So far this is only happening in stage 1. For some reason the fps is 60 in stage 2 despite no change to settings.
same issue for me actually. Just launched the game today after last playing it on Nov 4. Stuck at 40 fps while flying but pause and main menu hit 60. If you let the game sit while paused it will run back at 60fps but as soon as you start shooting it pops back to 40fps and sits there. Stage 1, Steam deck LCD
Truant Pixel, LLC  [ontwikkelaar] 11 nov om 2:11 
Ok! I just ran a sanity check and confirmed 60fps is indeed still working on stage 1 with the latest build. This is on a stock OLED and a stock LCD deck using proton 8.0-5.

Origineel geplaatst door kmak:
same issue for me actually. Just launched the game today after last playing it on Nov 4. Stuck at 40 fps while flying but pause and main menu hit 60. If you let the game sit while paused it will run back at 60fps but as soon as you start shooting it pops back to 40fps and sits there. Stage 1, Steam deck LCD

You’ll need to be sure that the ‘HI’ quality toggle is DISABLED for the LCD steam deck; that’s the main requirement for the older model compared to the OLED. I’d also be sure you’ve got the frame rate set to 60hz/vsync off in the settings menu as well.

The strange thing is, the fact that it’s only happening on stage 1 is a bit perplexing as it implies *some* sort of throttling is occurring.

I’d be sure you’re using the recommended proton version (8.0-5) and you’ve got the other settings set in our steam deck recommended settings post.

In the meantime I’ll keep investigating this issue for you both.
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Truant Pixel, LLC  [ontwikkelaar] 11 nov om 2:31 
Okay! Upon FURTHER testing I’ve figured out what’s going on.

It’s the Nov 5 steamOS update. It’s causing performance impact.

I’m going to investigate this further and see if I can’t come up with a fix.

Edit: ok, if you go into performance settings on the deck and disable frame limit, this restores 60hz. I’ll investigate further but we will update the recommendations in the meantime.

I’ve done more digging, and it appears this is a pervasive problem with the most recent stable update (3.6.20 - ref: https://www.reddit.com/r/SteamDeck/s/92lOl6pClh ) . Unfortunately, it appears that this update also includes a bios level update, which is likely what is impacting performance, so a regression to a previous version won’t fix the problem.

Thankfully, for Rogue Flight and other games experiencing these issues, disabling the frame limit appears to remedy the situation for the most part. I suspect this may have something to do with the game recording beta that was rolled over into the main system OS release.

Hopefully valve will release an incremental update that remedies this problem on a system level.
Laatst bewerkt door Truant Pixel, LLC; 11 nov om 3:15
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