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Повідомити про проблему з перекладом
I only started with Voyagers (Expedition 11).
Expeditions are fine to have. Even considering that you can get all stuff from it without playing every one of them.
It did take me a while to remember to stop trying to play an expedition as a normal game. If it is not required for the expedition, just don't do it.
I know that is easy to say, but once you can make the mental shift they are fun. They usually introduce some kind of special conditions not found in the normal game and getting actual useful rewards for completing segments feels great.
I think the longest I ever spent on an expedition was 30 hours...but that was when I was still thinking I needed to do things not required to complete the expedition. I take my time, and they usually are 20 hours or less to complete.
All the others I loved 😁
For example, in the current one there's an objective to find 8 undiscovered systems.
1, I hate the people who freighter warp into a system, scan it & move on without ever touching a planet's surface. The objective encouraged players to do just that & not explore anything.
2. There were tons of whiny little ♥♥♥♥♥♥♥ who expect everything to just be handed to them & there were countless threads from those ♥♥♥♥♥♥♥♥ whining that they couldn't find 8 systems out of how many ♥♥♥♥♥♥♥ quintillion systems that will never be found.
Those are just 2 examples about a single objective in a single expedition. There were just as many people whining about the fishing objective because apparently they learned to read from a Teletubbies coloring book.
I made an exception & did the current one, just hoping to prove myself wrong. I had the idea on the last one but all the rewards were trash so I skipped it. The current rewards aren't much better, but at least they're not a goofy looking participation trophy of a ship or ♥♥♥♥♥♥ head gear.
To each their own & if that's how people want to enjoy their game, so be it. There's plenty of unexplored systems to give them plenty of berth, but it doesn't make me hate them any less.
[edit]fixed a typo - the keyboard on my 'new' refurbished laptop doesn't have a working capital T or Y anymore[/edit]
I personally like expeditions, mainly because I like having an excuse to start the game back at 0. My favorite part of the game is the early game where I have no technology and just a crappy multi-tool and starship and I have to labour to get-better stuff. Expeditions offer a shortened version of that experience, which appeals to me.
But for people who don't like that early game experience and don't care about entirely non-essential cosmetics, or at least don't care about getting them legitimately, there's not really anything positive about expeditions when you think about it.
Now if you'll excuse me, I have to decide what color to make these teletubbies in the book I'm reading.
In fairness, expeditions are pretty fast and easy for them to create and they have a lot more resources available now. Plus some things created for expeditions, like the Hungering Tendrils, do eventually get added to the base game. The cursed was probably a beta for Worlds 2 content.
Plus, the expeditions almost always have a few really cool rewards ships/armor sets/companions/etc. None of it is essential to the game, but neat none the less. The first few tiers of objectives can be a bore sometimes though since they're trying to use it as a tutorial for new player. You can whip through that quick though if you're familiar with the game. I do wish they'd drop a really challenging expedition though for people that have logged the hours.
I also play them with multiplayer disabled. less shenanigans to deal with that way.