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Bir çeviri sorunu bildirin
Getting 250+fps on the Gamepass version and then it awkwardly stutters down to 60 whenever I push a branch away or lift a log so far
Obviously you can use Lossless Scaling to get get the appearance of higher FPS cutscenes through motion interpolation but using LS the cutscenes are very jerky for me; often worse than the 60 fps capped cutscenes.
You dont have control of character or anything so who cares if its 10, 30, 60 or 1000 FPS
Do you also have issue watch movies because they run at 24 FPS?
You must have a really crappy PC or are playing at a low Rez like 1080p.
If you have a display setting on 4k and are running 120+ smooth fps ,you would understand.
When it drops to 60fps the shutter is so bad that it will drive you crazy.
Movies are not the same as game cutscenes when it comes to FPS.
I guess you need to learn first what is Cutscene and what is Gameplay.
Spoken like someone who hasn't actually played the game no doubt.
Can't imagine why anyone who has experienced this firsthand would be defending it.
Turn your monitor off and then back on while in game. Worked for me.
Lol, there's always one of these.
Stj.Srex, try to understand: yes - it's ok....YOU might have no issue with cutscenes playing at 30 fps or being locked at 60 fps. But for those playing at 100+ fps - and I'm echoing the sentiment already stated here - it is very jarring to suddenly go to 60 fps after playing at say...a consistent 114 FPS, just as an example. The movement is jittery and does not look smooth at all. For those that say that anything above 60 fps isn't noticeable (and they're out there), they'd have to be very visually imperceptive. There's DEFINITELY a difference.
So yeah, if you like 60 fps and you're playing on a 60hz display, ok, cool. Nothing wrong with that. There are plenty of us that like the look that higher framerates provide though. And prefer it in the cutscenes too; to be immersed you generally want those scenes to seamlessly match the gameplay.
And of course, as they've already said, movies are much different.