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Now my feedback about UI. It's not hopeless but annoying and need a lot of polishing.
It's annoying to search for a critical information. Like what +/- balance of resources I have each turn. The game shows your "gold 10 food 20 wood 14" etc but you need to open other windows to find that you're gathering not enough food. Just change it to "gold 10 (+5) food 20 (-3) wood 14 (+1)". And add a hint to each resource which shows details like "+20 food from farms, -15 to civs, -5 to military, -3 due to low stability".
The turn summary screen is awful. Why so much text? No need to show an essay about a shortage of food. Just show "gold +4 food -3 wood +1" in green/red colors. Dont show big list of kingdoms that give science bonus, just show "Science bonus from pacts +10" and add a hint to this line with a list of kingdoms. Replace all names of kingdoms with their coats of arms and add a hint with a name to each. Rework the remaining UI with such approach.
The fine for 'truce offer' is huge (-10 stability). I have no idea why AI agree or disagree with my offer. With low stability your kingdom is dying very fast. So there is only one way to end the war for sure - conquer the enemy completely. Show the numbers at the offer button like "Enemy wiil agree due to -20 base value, +10 occupied towns, +10 low enemy stability, +5 low army str".
Dungeon crawling part is fun but something "out of focus" from the rest game. When you're playing a strategy and have some plans for the next turns, you don't want to get distracted by dungeon crawling but you have to do it to find artifacts and level up your heroes.
Good luck with development. The game has a potential, just polish it more and make clear to a player what is happening and why. And show the AI because right now it's not a game.
As for the A.I...... this is a demo. It has no A.I. and no save. It is just for players to get a feel for it.
I will look at your UI concerns one by one to see where I can improve it.
The A.I. makes decisions based on logic, the situation, and its position. Each of them also has a different goal in the game. But if the human player gets too out of line they do notice.
Thank you for the feedback.
The abstract concept is a very thin ice. It's a game, it has rules and these rules are unknown for players when they start to play. Players don't see the game like you see it. If a player don't understand the rules, he has no interest to play, because he can't predict consequences of his actions. So you should be very careful with the 'abstract concept'. Even if a game is throwing a dice it should tell the odds to a player.
BTW I forgot about one more thing in UI. I didn't find an information in the army window what resources I need to reinforce a unit. Would be good to have a hint at the 'plus' button or somewhere else.
On the main page there is a rulebook link and a Youtube tutorial link. I put words above them just recently. I noticed someone mentioned they didn't see it.
A couple of thing I noticed:
1 - can we NOT play with Aislar savages ? I don't find them in the selection menu.
2- the lore text for Moritor and Eternally Coven is the same.
UI can be scaled. [ and ] increases or decreases. SHIFT+ENTER resets.
The "?" on the right side of the menu is a technical manual.
Rules book and tutorials in the main menu and are labeled.
The tooltips give you some information. But this isn't a AAA title. It's just me. So I can't write pretty tooltips like CK3. It would take me months to do so.
What the game does give you is a lot of depth with medium complexity. Vary hard to min-max. But it might not suit you.
#1 I forgot to enable that kingdom. I will do so in the next update.
#2 I will update it. Must have accidentally copy pasted it.
I'd like to be able to select the place underneath an army by clicking it a second time.
ASDW scrolling seems ideal for this game. Its absence seems unusual... doesn't feel right. Scrolling around with a held mouse button is more laborious than necessary; also more hazardous if you absent-mindedly click the wrong button with a unit selected.
I'd like to be able to view Heroes and their stats/traits *before* I have hired them - I assume a party comprised of the same alignment is beneficial.
I utilized the Info screens quite often. Kept things simple and told me what I needed to know.
I do have a concern overall. The mention of Corruption makes me leery. I think "timer" when I think of that.
ASDW - Options > hotkeys on right hand side
Heroes and stats - Part of the mystery. The more gold they cost the better they are. Just like in real life... you don't know exactly who you are hiring until you work with them,
Curse - You can defeat the servants or build Nullifier buildings to drop the curse. You can also TURN OFF the curse when selecting scenario options. You don't have to play with it on.