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Not really wanting to give up all the progress of extensive bases and terraformed lands lol
Mainly for the POIs. So much work TFP put in for them, and revamping old ones too.
With over 3000 hours in the game I'm all about the updates to keep it fresh and different outside of mods. It's nice to be buzzing around and see a place I haven't been in before.
Honestly, if they want to take the Minecraft approach and give us constant updates with goofy names, gopher it.
I've tried going back to a16, a20, and a21 at various points, but I always revert back to 1.X. While I recognize that a lot of game mechanics from those alphas are just straight up better than 1.1 (and the magazine crafting system is ♥♥♥♥♥♥♥ *horrid*), the graphics and lighting systems from those iterations make the game unplayable. I'm not a graphics andy by any means, but when they're *that* terrible and 1.X is just that much better, I feel like I have to stick with the current update. It's like trying to watch an old Youtube video in 360p or playing an old game that caps out at 30fps when you've been playing 60-100fps games for years. It's rough.
Now I'm trying to play IDC's Nomad for 1.1, which means it's mostly vanilla, and it's ... difficult. The magazine system, especially, just makes me so tired that I've barely managed to get through the first day yet, and what they did with the trader voices in 1.x is not helping at all. (Actually, a surprising thing about playing Afterlife has been discovering how nice it is when there are no traders at all).
Like others have said, I also want the new POIs and stuff, but the 1.x base game is really hard to put up with.
Because I like experimenting the new content&features and having to adapt my play style (and builds) to it.
In this build crafting certain things levels up overall level and a separate skill - Wooden Club levels up overall level plus the weapon crafting skill. Spike traps levels overall level plus misc crafting.
Also we get reusable jars.
If the old alphas worked with the new map design. nobody would bother with the newer beta version of the game. The Wackpimps know it too.
I like a lot of the newer POI's, mostly. Although I removed a lot (about 60%) of the broken down remnant/trash POI's that I find boring/repetitive (and almost never go into anyway) so they don't get generated when I make new maps. I'd rather have other things repeat more often.
Other than that - I didn't like the learn-by-doing and as much as I have nostalgia for A10, I don't think I could go all the way back to that one at this point. If I went back a bit it'd be to A20 because I liked the RWG terrain/map generation a little better. Emphasis on a little.
Reason: New maps = walking simulator.
They made the game much slower and made equipment boring with 1.0 which is kind of ok, but I don't want a freaking walking simulator / be forced to build a new house every 4 days (and spend days transporting all the storage content) and have to explore half the map via bicycle just to find a trader with POIs and the correct Tier nearby!
With the 1.0+ maps it would probably be most viable to only ever do T1-T2 POIs to get magazines till 100, which would be too silly to play and the point I consider the game cleared.
This overhaul is what the game should be imo.
https://gtm.you1.cn/app/251570/discussions/10/5789982181537609234/