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Báo cáo lỗi dịch thuật
If you're having trouble, adjust quartz and equipment or decrease the difficulty level.
Get preemptive strikes. Flee unfavorable fights (fleeing is 100%). Focus on negating and preventing damage instead of healing it back, and heal out of combat where you're not going to get into a resource-wasting turn spiral. Put people in the back row to get more turns to cast stuff before the enemy reaches you, and kill most of the field before they can hit you at all. Use Action and Cast quartz on everyone. The game rewards playing cleanly and punishes the usual JRPG turtle strat.
Do not grind. Not only does it do VERY little good (most stat curve comes from equipment rather than level), but it usually wastes resources and almost always means you miss out on an EP refill from leveling up mid-dungeon later on.
That. Depending on party size, and the enemies, I knew which groups I could kill before they even get a turn. If I couldn't kill them in before they get a turn, I just left. This does not apply to boss fights, of course.
I might have done a few rounds even on unwinnable fights just in case I get a heal bonus on my character, so I might even have gotten something out of the encounter..
There isn't much that can be done to help with bosses, though. I did generally follow a guide that told me which gems to use in each area, which I suppose helped a bit even though they did frequently list gems I did not yet have. This gem system in particular is likely the most broken aspect of the game since it completely changes the skills you have, so keep an eye on that...
True, you cannot.
Best things to do is to fight monsters until the XP scaling reduces the XP gain to negligible levels, and use good tactics, like the ones Berahlen mentioned above. Most important of these: get pre-emptive strikes (i.e. hit the monsters from behind in the field with your character). Having the Eagle Eye and Haze Quartz makes this much easier.