Battlefield 2

Battlefield 2

Jim Lahey 6 Apr, 2020 @ 5:53pm
what the hell is wrong with this game's aiming system?
You point at somebody and fire at them and what just pray to jesus that the bullets hit? Doesn't matter if it is close or not. I am looking straight at them and bullets just go where ever they please... M4, M16 etc... How the hell are people able to snap to me while im prone with the tiniest crosshair and bean me instantly meanwhile im firing directly at them and even leading shots etc and nothing... What the hell did DICE do to this game? I remember in earlier battlefield 2 versions before the one used widely now that it was NEVER this bad.
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Showing 1-15 of 24 comments
Assassin 6 Apr, 2020 @ 11:10pm 
Yea old school shooter BF Aim Hold on target count to 2 or 3 and then fire, it takes a bit for accuracy in that game. made snipers damn near boring, sitting in my chair prone on a hill with my mouse in one hand and my mt dew in the other, no scope glint so i could sit and drink my dew n shoot. good old days of BF sniping. O karkand, what are you doing now i wounder?
Sir_0v3rk1ll 29 Apr, 2020 @ 5:54pm 
Originally posted by Jim Lahey:
You point at somebody and fire at them and what just pray to jesus that the bullets hit? Doesn't matter if it is close or not. I am looking straight at them and bullets just go where ever they please... M4, M16 etc... How the hell are people able to snap to me while im prone with the tiniest crosshair and bean me instantly meanwhile im firing directly at them and even leading shots etc and nothing... What the hell did DICE do to this game? I remember in earlier battlefield 2 versions before the one used widely now that it was NEVER this bad.
it has to do with it's interpolation. It's the system that predicts where you are going to be so that the animation is smooth and not stuttery. It's a known problem with most old games. You have to point and shoot right at what you see or slightly behind. Never ahead of the animation.
Albioff 4 May, 2020 @ 2:50am 
listen, it's just unpredictable. spray and pray. or as sniper, move and shoot. dot
Sir_0v3rk1ll 4 May, 2020 @ 11:43am 
of course it all depends on your ping that day or your ping in that server. https://www.youtube.com/watch?v=c8Zfyx5q9kI
Sir_0v3rk1ll 4 May, 2020 @ 11:47am 
(Interpolation)

Interpolation is a technology which smooths movements of objects in the game (e.g. players). Essentially what interpolation is doing, is smoothing out the movement of an object moving between two known points. The interpolation delay is typically equal to 2 ticks, but can vary.

For example, if a player is running in a straight line, and at the time of "Tick 1" they were at 0.5m, and at "Tick 2" they were at 1m, the interpolation feature, would make it appear on the client, as if they moved smoothly from 0.5m to 1m away from their starting location. The server however, only ever really "sees" the player at those two locations, never in between them. Without interpolation, games would appear very choppy, as the client would only see objects in the game move whenever they received an update from the server. Interpolation occurs exclusively on the client side.

Interpolation essentially slows the rate at which the entire game is being rendered to your computer, by a value of time typically equal to 2 ticks (however some games allow you to tweak this, like CSGO) This is what people are talking about when they refer to their "rates". They mean Update Rate, and Interpolation delay. CSGO for example has a default interpolation period of 100ms. correction: CSGO uses 2x the update rate, or 31ms if update rate is 64Hz, 100ms is the default for cs source I think.

(Extrapolation)

This is another client-side technique that can be used to compensate for lag. Essentially the client extrapolates the position of objects rather than delaying the entire client render. This method is generally inferior to Interpolation, especially for FPS games since players movements are not predictable.
Deki 21 Jun, 2020 @ 4:31am 
Originally posted by Jim Lahey:
You point at somebody and fire at them and what just pray to jesus that the bullets hit? Doesn't matter if it is close or not. I am looking straight at them and bullets just go where ever they please... M4, M16 etc... How the hell are people able to snap to me while im prone with the tiniest crosshair and bean me instantly meanwhile im firing directly at them and even leading shots etc and nothing... What the hell did DICE do to this game? I remember in earlier battlefield 2 versions before the one used widely now that it was NEVER this bad.

It is widely known that since the 1.41 update, hit detection went to shet. I played every single version since launch and can confirm this. Update 1.50 and 1.51 sadly didn't improve the matter much, and after that Dice went to work on newer entries and left it in this half broken state. If you have the time, try finding the 1.0 version on disc and you will see that it was almost perfect. Now you just need to get used to it. Don't shoot and move, always try to crouch or go prone, pls don't jump around or dolphin dive as that is the most cancerous behaviour possible in BF2, as it basicaly shows who the real scum is and abuses this crap. Good luck and see you on the battlefield soldier. Cheers
Sir_0v3rk1ll 21 Jun, 2020 @ 10:51am 
Originally posted by Deki:
Originally posted by Jim Lahey:
You point at somebody and fire at them and what just pray to jesus that the bullets hit? Doesn't matter if it is close or not. I am looking straight at them and bullets just go where ever they please... M4, M16 etc... How the hell are people able to snap to me while im prone with the tiniest crosshair and bean me instantly meanwhile im firing directly at them and even leading shots etc and nothing... What the hell did DICE do to this game? I remember in earlier battlefield 2 versions before the one used widely now that it was NEVER this bad.

It is widely known that since the 1.41 update, hit detection went to shet. I played every single version since launch and can confirm this. Update 1.50 and 1.51 sadly didn't improve the matter much, and after that Dice went to work on newer entries and left it in this half broken state. If you have the time, try finding the 1.0 version on disc and you will see that it was almost perfect. Now you just need to get used to it. Don't shoot and move, always try to crouch or go prone, pls don't jump around or dolphin dive as that is the most cancerous behaviour possible in BF2, as it basicaly shows who the real scum is and abuses this crap. Good luck and see you on the battlefield soldier. Cheers
dolphin diving got so bad that they tried removing it from BF2. But, were only successful in BF2142. Idk why they never fixed that from BF2. But, that doesn't bother me as much as throwing grenades none stop in karkand. Though! I take BF2 over any of the new battlefield games. With imperfections, bugs and all.
Deki 22 Jun, 2020 @ 3:55am 
Originally posted by 0V3RK1LL:
Originally posted by Deki:

It is widely known that since the 1.41 update, hit detection went to shet. I played every single version since launch and can confirm this. Update 1.50 and 1.51 sadly didn't improve the matter much, and after that Dice went to work on newer entries and left it in this half broken state. If you have the time, try finding the 1.0 version on disc and you will see that it was almost perfect. Now you just need to get used to it. Don't shoot and move, always try to crouch or go prone, pls don't jump around or dolphin dive as that is the most cancerous behaviour possible in BF2, as it basicaly shows who the real scum is and abuses this crap. Good luck and see you on the battlefield soldier. Cheers
dolphin diving got so bad that they tried removing it from BF2. But, were only successful in BF2142. Idk why they never fixed that from BF2. But, that doesn't bother me as much as throwing grenades none stop in karkand. Though! I take BF2 over any of the new battlefield games. With imperfections, bugs and all.

I think i read somewhere that the amount of work to fix that was too much and not worth it. It is a tangled mess when it comes to the code since it is done in Refractor. An amazing engine, no doubt about it, but the issue is tied to multiple things( animations, physics, hit boxes, net code with the interpolation and extrapolation issues). I think they simply decided to not make that mistake again and just move onto BF 2142. Just my guess tho, we will probably never know. The grenade spam on Karkand is legendary. Not in a good way, but still kinda nostalgic and i like it that way ;). I also fully agree with your last statement. BF2 can be considered one of the best if not the best Battlefield games we ever got from the old DICE before EA pushed them into what we have today. The game is bloody briliant even with all the bugs and exploits. Just to name a few good things: It uses the Refractor engine as mentioned above, incredible engine for its time, optimised to run even on a potato and still looks gorgeus even today, one of the last Battlefield games exclusively made for PCs and it shows. We have the Battlerecorder for those awesome montages, something we have never seen again and of course... DEDICATED SERVERS. Because of that we are still here talking about and playing it 15 years later :). Wish you a nice day. Cheers
Last edited by Deki; 22 Jun, 2020 @ 3:56am
Euruk 24 Jun, 2020 @ 2:06pm 
Think Counter Strike, but pinch of RnG. :steammocking:
Jim Lahey 24 Jun, 2020 @ 8:20pm 
Originally posted by ZeroFox:
Think Counter Strike, but pinch of RnG. :steammocking:
And massively worse netcode, some guns having near perfect accuracy making them extremely OP compared to other guns in other classes... And the list goes on.
Assassin 24 Jun, 2020 @ 9:10pm 
Originally posted by Jim Lahey:
Originally posted by ZeroFox:
Think Counter Strike, but pinch of RnG. :steammocking:
And massively worse netcode, some guns having near perfect accuracy making them extremely OP compared to other guns in other classes... And the list goes on.

But even after all this, It still holds a special place in our harts as one of the greatest shooter games ever that will never be again.
Sir_0v3rk1ll 24 Jun, 2020 @ 9:44pm 
Originally posted by Assassin:
Originally posted by Jim Lahey:
And massively worse netcode, some guns having near perfect accuracy making them extremely OP compared to other guns in other classes... And the list goes on.

But even after all this, It still holds a special place in our harts as one of the greatest shooter games ever that will never be again.
I rather play in german servers with 127 ping than to load up any modern battlefield. They are all garbage. Sadly I have them all cause I always fall for it. Thinking oh maybe they did good this time around. No. They never do and the next one is going to be garbage as well. They need to repackage the legacy battlefields from 1942 to 2142 and call it a day. If they do remaster all those I would dedicate all my gaming time to play those and work my way up in ranks from scratch no problem. I'm already 43 years old. I would most likely die playing those
Last edited by Sir_0v3rk1ll; 24 Jun, 2020 @ 9:45pm
Assassin 24 Jun, 2020 @ 10:29pm 
Originally posted by 0V3RK1LL:
Originally posted by Assassin:

But even after all this, It still holds a special place in our harts as one of the greatest shooter games ever that will never be again.
I rather play in german servers with 127 ping than to load up any modern battlefield. They are all garbage. Sadly I have them all cause I always fall for it. Thinking oh maybe they did good this time around. No. They never do and the next one is going to be garbage as well. They need to repackage the legacy battlefields from 1942 to 2142 and call it a day. If they do remaster all those I would dedicate all my gaming time to play those and work my way up in ranks from scratch no problem. I'm already 43 years old. I would most likely die playing those

I would ♥♥♥♥ bricks for 2142 with a BF:Bad company(toned down a bit) destruction system... AND NO DRONE/ESCAPEPOD SURFING!!:steamsalty:... Yea that would be great.
But here's how you do it... But don't... here's a tutorial on how. But dont do it....
https://www.youtube.com/watch?v=Or6IKqwUufE
DONT DOOOOO IIIIIIIIT!
Jim Lahey 24 Jun, 2020 @ 11:00pm 
I am just going to come out and say it... Bad Company 2 in my eyes was the best Battlefield game made. The game's netcode was top notch, guns are balanced. And it still felt like a battlefield game.

I WISH they would just put out a bad company 3 in the same style as 2. All I want is Bad Company 2 with updated graphics. I'd be the happiest SOD on the northern hemisphere.
Sir_0v3rk1ll 25 Jun, 2020 @ 12:11am 
Originally posted by Jim Lahey:
I am just going to come out and say it... Bad Company 2 in my eyes was the best Battlefield game made. The game's netcode was top notch, guns are balanced. And it still felt like a battlefield game.

I WISH they would just put out a bad company 3 in the same style as 2. All I want is Bad Company 2 with updated graphics. I'd be the happiest SOD on the northern hemisphere.
I agree. It only lacks the large maps all the battlefield before it had. Thats my only complain about BC2. Too small for me. Even that heavy metal map? I think thats what it's called wasnt big enough in comparison to Highway Tampa. Camp Gibraltar, Bridge at Remagen, Operation Shingle, Port Bavaria, Cerbere Landing, Wake Island, Shuhia Taiba. . . I can't remember them all. But there were like 12 or more huge maps.. Massive helo fights. titans moving around. Till this day My favorite still is BF2142 and up there is BF2 of course. Favorite maps of BF2 in this order would be Wake island Karkand, Jalalabad and Great Wall. Tho I like them all. But, thos are my favorites
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