Kingdom Rush

Kingdom Rush

Statistieken weergeven:
Off-centered explosions in the Legacy version (A.K.A the version running on Unity)
The explosions in this version of the game always happen off-centered. What I mean by this is that the damage zone (in the form of an elipse) is always rendered a few nodes above where an artillery shell, or a shrapnel pellet, Denas' catapult rock, etc... actually hits. What this means in application is that every enemy below the point of impact is unharmed, even though they should have been hurt inside the supposed blast radius. As you can probably imagine, this is very frustrating.
Almost all explosive-type attacks are affected by this:
-Attacks from the level 1 to 3 artillery, as well as those of the Big Bertha.
-Big Bertha's cluster bomb.
-Musketeer Garrison's shrapnel shot.
-King Denas' catapult barrage.
The only exceptions to these area attacks happening off-centered are the Rain of Fire, Big Bertha's missile, and the earth elemental's attack (not really an explosion but still an area-attack).
If anyone knows how to fix this, please tell me. I can access and modify the Legacy version's game files using dnSpy, but I have not been able to find out the part that dictates explosion damage rendering.
Yes, I am well aware that we now have a new version running on Love2d that runs flawlessly, and yes, I understand that the very reason this new version came out is due to bugs like the mentioned off-centered explosions. But as mentioned, the Legacy version allows for freedom of modding with dnSpy, that is a very big plus it has over the new version (whose game files are heavily encrypted and use a programming language not applicable in dnSpy), so I want to stick with it. If anyone can offer technical help, I would be extremely happy to listen. If not, please don't say "just download the new version, stop being a fool", as each version has its own charms.
Laatst bewerkt door Lynch; 27 jun 2022 om 4:41