Senua’s Saga: Hellblade II

Senua’s Saga: Hellblade II

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Game crashes and I get a error
I started a new game, climbed the rocks in the rain got to the top and when the cutscene plays, the game locks up with audio still playing, then I get a Fatal Error pop, theres nothing on the error it just says fatal error and the game will close
Originally posted by CyberThumper:
After a timeless crashes in video setting and after climbing intro rocks i got a fix.
in C:\Users\YOURUSERNAME\AppData\Local\Hellblade2\Saved\Config\Windows\
open Engine.ini
and add this text on end of your text

[SystemSettings]
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Softness.Intensity=0
r.NT.Lens.Softness.RadiusSampleCount=0
r.NT.AllowAspectRatioHorizontalExtension=0
r.NT.EnableConstrainAspectRatio=0
foliage.CullAll=1
grass.Enable=0
landscape.RenderNanite=0
r.Ambient Occlusion Levels=0
r.AntiAliasing Method=3
r.BloomQuality=0
r.DepthOfFieldQuality=0
r.DetailMode=0
r.DynamicGlobal Illumination Method=0
r.HairStrands.Simulation=0
r.LightFunctionQuality=0
r.LightMaxDraw Distance Scale=0.5
r.Lumen.DiffuseIndirect.Allow=0
r.MaterialQualityLevel=0
r.MaxAnisotropy=1
r.Motion BlurQuality=0
r.PathTracing=0
r.ParticleLightQuality=0
r.RayTracing.GlobalIllumination=0
r.RayTracing.Reflections.DirectLighting=0
r.ReflectionMethod=0
r.RefractionQuality=0
r.SSGI.Quality=0
r.SSR.Quality=0
r.ScreenPercentage=33
r.Separate Translucency=0
r.ShadowQuality=0
r.SkeletalMeshLODBias=4
r.SubsurfaceScattering=0
r.Tonemapper.Quality=0
r.TranslucencyLighting VolumeDim=24
r.VolumetricCloud=0
r.Water.Enabled=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.NT.Lens.ChromaticAberration.Intensity=0
r.Tonemapper.GrainQuantization=0
r.FilmGrain=0
r.NT.DOF.NTBokehTransform=0
r.NT.Lens.Distortion.Stretch=0
r.SceneColorFringeQuality=0
r.NT.DOF.RotationalBokeh=0
D3D12.PSO.DriverOptimizedDiskCache=1
D3D12.AsyncDeferredDeletion=1
D3D12.ResidencyManagement=1
D3D12.Aftermath=0
D3D12.SyncThreshold=999
D3D11.SyncThreshold=999
RHI.SyncThreshold=999

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

[/script/engine.renderersettings]
r.Shaders.Validation=0
r.CookOutUnusedDetailModeComponents=1
r.AsyncCompute=1
r.AsyncPipelineCompile=1
r.GTSyncType=1
r.DontLimitOnBattery=1
r.AOAsyncBuildQueue=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.PreOptimizeEnabled=1
r.ShaderPipelineCache.ReportPSO=0
r.ShaderPipelineCache.LogPSO=0
r.ShaderComplexity.CacheShaders=1
r.ShaderPipelineCache.SaveUserCache=1
r.ShaderPipelineCache.Enabled=1
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r.Tonemapper.Quality=0
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r.NT.Lens.Distortion.Stretch=0
r.NT.Lens.ChromaticAberration.Intensity=0
r.EnableDebugSpam_GetObjectPositionAndScale=0
memory.logGenericPlatformMemoryStats=0
fx.ParticlePerfStats.Enabled=0
p.Chaos.VisualDebuggerEnable=0
fx.EnableCircularAnimTrailDump=0
r.SceneColorFringe.Max=0
r.Shadow.CachePreshadow=1
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r.RHICmdAsyncRHIThreadDispatch=1
r.D3D.RemoveUnusedInterpolators=1
gc.CreateGCClusters=1
p.Chaos.PerParticleCollision.ISPC=1
p.Chaos.Spherical.ISPC=1
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r.ParallelShadows=1
r.ParallelShadowsNonWholeScene=1
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r.ParallelRenderUploads=1
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r.ParallelAsyncComputeSkinCache=1
r.ParallelZPrepass=1
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r.ParallelDistributedScene=1
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r.ParallelDistanceField=1
r.ParallelReflectionCaptures=1
r.ParallelReflectionEnvironment=1
r.ParallelReflectionShadowing=1
r.ParallelLightingComposition=1
r.ParallelLightingSetup=1
r.ParallelLightingBuild=1
r.ParallelLightingInject=1
r.ParallelLightingPropagation=1
r.ParallelTonemapping=1
r.ParallelPostProcessing=1
r.ParallelShadowFade=1
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r.ParallelShadowDepth=1
r.ParallelShadowFrustums=1
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r.FastVRam.SceneColor=1
r.FastVRam.SceneDepth=1
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r.FastVRam.HZB=1
r.FastVRam.Histogram=1
r.FastVRam.DistanceFieldNormal=1
r.FastVRam.DistanceFieldShadows=1
r.FastVRam.DistanceFieldTileIntersectionResources=1
r.FastVRam.DistortHistory=1
r.FastVRam.Distortion=1
r.FastVRam.Downsample=1
r.FastVRam.EyeAdaptation=1
r.FastVRam.ForwardLightingCullingResources=1
r.FastVRam.DistanceFieldAODownsampledBentNormal=1
r.FastVRam.DistanceFieldAOHistory=1
r.FastVRam.DistanceFieldAOScreenGridResources=1
r.FastVRam.DistanceFieldCulledObjectBuffers=1
r.FastVRam.DOFPostfilter=1
r.FastVRam.DOFReduce=1
r.FastVRam.DOFSetup=1
r.FastVRam.BokehDOF=1
r.FastVRam.ShadowCSM=1
r.FastVRam.ShadowPerObject=1
r.FastVRam.PostProcessMaterial=1
r.FastVRam.GBufferA=1
r.FastVRam.GBufferB=1
r.FastVRam.GBufferC=1
r.FastVRam.GBufferD=1
r.FastVRam.GBufferE=1
r.FastVRam.GBufferVelocity=1
rhi.ResourceTableCaching=1
rhi.SyncAllowEarlyKick=1
r.RHICmdUseParallelAlgorithms=1
r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
r.AsyncCreateLightPrimitiveInteractions=1
r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
r.RDG.AsyncCompute=1

[/script/windowstargetplatform.windowstargetsettings]
EnableMathOptimisations=True

[/script/engine.streamingsettings]
s.MinBulkDataSizeForAsyncLoading=0

[/script/engine.garbagecollectionsettings]
gc.CreateGCClusters=1
gc.AllowParallelGC=1
r.ShaderDrawDebug=0

[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True

[/script/akaudio.aksettings]
bEnableMultiCoreRendering=True

[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False

[/script/winstrumentedprofilerssettings.wtelemetrysettings]
bEnableTelemetry=False

[FATHydraCrashHandler]
LogCrashReportHydra=off
LogCrashUploader=off

[Core.Log]
LogPluginManager=all off
LogOnlineIdentity=all off
LogOnlineSession=all off
LogMemory=all off
LogPakFile=all off
LogTemp=all off
LogTelemetry=all off
LogLinker=all off
LogOnline=all off
LogOnlineGame=all off
LogAnalytics=all off
LogConfig=all off
LogInteractiveProcess=all off
LogInput=all off
LogOnlineEntitlement=all off
LogOnlineEvents=all off
LogOnlineFriend=all off
LogOnlinePresence=all off
LogOnlineTitleFile=all off
LogOnlineUser=all off
Global=off


i hope this will fix your game as it did mine.
< >
Showing 1-2 of 2 comments
The author of this thread has indicated that this post answers the original topic.
After a timeless crashes in video setting and after climbing intro rocks i got a fix.
in C:\Users\YOURUSERNAME\AppData\Local\Hellblade2\Saved\Config\Windows\
open Engine.ini
and add this text on end of your text

[SystemSettings]
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Softness.Intensity=0
r.NT.Lens.Softness.RadiusSampleCount=0
r.NT.AllowAspectRatioHorizontalExtension=0
r.NT.EnableConstrainAspectRatio=0
foliage.CullAll=1
grass.Enable=0
landscape.RenderNanite=0
r.Ambient Occlusion Levels=0
r.AntiAliasing Method=3
r.BloomQuality=0
r.DepthOfFieldQuality=0
r.DetailMode=0
r.DynamicGlobal Illumination Method=0
r.HairStrands.Simulation=0
r.LightFunctionQuality=0
r.LightMaxDraw Distance Scale=0.5
r.Lumen.DiffuseIndirect.Allow=0
r.MaterialQualityLevel=0
r.MaxAnisotropy=1
r.Motion BlurQuality=0
r.PathTracing=0
r.ParticleLightQuality=0
r.RayTracing.GlobalIllumination=0
r.RayTracing.Reflections.DirectLighting=0
r.ReflectionMethod=0
r.RefractionQuality=0
r.SSGI.Quality=0
r.SSR.Quality=0
r.ScreenPercentage=33
r.Separate Translucency=0
r.ShadowQuality=0
r.SkeletalMeshLODBias=4
r.SubsurfaceScattering=0
r.Tonemapper.Quality=0
r.TranslucencyLighting VolumeDim=24
r.VolumetricCloud=0
r.Water.Enabled=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.NT.Lens.ChromaticAberration.Intensity=0
r.Tonemapper.GrainQuantization=0
r.FilmGrain=0
r.NT.DOF.NTBokehTransform=0
r.NT.Lens.Distortion.Stretch=0
r.SceneColorFringeQuality=0
r.NT.DOF.RotationalBokeh=0
D3D12.PSO.DriverOptimizedDiskCache=1
D3D12.AsyncDeferredDeletion=1
D3D12.ResidencyManagement=1
D3D12.Aftermath=0
D3D12.SyncThreshold=999
D3D11.SyncThreshold=999
RHI.SyncThreshold=999

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

[/script/engine.renderersettings]
r.Shaders.Validation=0
r.CookOutUnusedDetailModeComponents=1
r.AsyncCompute=1
r.AsyncPipelineCompile=1
r.GTSyncType=1
r.DontLimitOnBattery=1
r.AOAsyncBuildQueue=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.PreOptimizeEnabled=1
r.ShaderPipelineCache.ReportPSO=0
r.ShaderPipelineCache.LogPSO=0
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r.ShaderPipelineCache.SaveUserCache=1
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r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.UseNewMetrics=1
r.Streaming.LimitPoolSizeToVRAM=1
r.OneFrameThreadLag=1
r.UseFastIntersect=1
r.RHICmdCollectRHIThreadStatsFromHighLevel=0
r.RHICmdBufferWriteLocks=0
r.VolumetricRenderTarget.PreferAsyncCompute=1
r.Distortion=0
r.DisableDistortion=1
r.GPUCrashDebugging=0
r.GPUCrashDump=0
r.GPUCrashDebugging.Aftermath.Markers=0
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r.SceneColorFringeQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.Shaders.FastMath=1
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Distortion.Stretch=0
r.NT.Lens.ChromaticAberration.Intensity=0
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memory.logGenericPlatformMemoryStats=0
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gc.CreateGCClusters=1
p.Chaos.PerParticleCollision.ISPC=1
p.Chaos.Spherical.ISPC=1
p.Chaos.Spring.ISPC=1
p.Chaos.TriangleMesh.ISPC=1
p.Chaos.VelocityField.ISPC=1
vm.OptimizeVMByteCode=1
net.TickAllOpenChannels=0
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r.ParallelAsyncComputeTranslucency=1
r.ParallelAsyncComputeSkinCache=1
r.ParallelZPrepass=1
r.ParallelLandscapeLayerUpdate=1
r.ParallelLandscapeSplatAtlas=1
r.ParallelLandscapeSplineUpdate=1
r.ParallelLandscapeSplineSegmentCalc=1
r.ParallelDistributedScene=1
r.ParallelBatchDispatch=1
r.ParallelCulling=1
r.ParallelDistanceField=1
r.ParallelReflectionCaptures=1
r.ParallelReflectionEnvironment=1
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r.ParallelLightingInject=1
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r.ParallelShadowFrustums=1
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r.ParallelShadowRendering=1
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r.FastVRam.MotionBlur=1
r.FastVRam.SceneColor=1
r.FastVRam.SceneDepth=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.HZB=1
r.FastVRam.Histogram=1
r.FastVRam.DistanceFieldNormal=1
r.FastVRam.DistanceFieldShadows=1
r.FastVRam.DistanceFieldTileIntersectionResources=1
r.FastVRam.DistortHistory=1
r.FastVRam.Distortion=1
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r.FastVRam.DistanceFieldAODownsampledBentNormal=1
r.FastVRam.DistanceFieldAOHistory=1
r.FastVRam.DistanceFieldAOScreenGridResources=1
r.FastVRam.DistanceFieldCulledObjectBuffers=1
r.FastVRam.DOFPostfilter=1
r.FastVRam.DOFReduce=1
r.FastVRam.DOFSetup=1
r.FastVRam.BokehDOF=1
r.FastVRam.ShadowCSM=1
r.FastVRam.ShadowPerObject=1
r.FastVRam.PostProcessMaterial=1
r.FastVRam.GBufferA=1
r.FastVRam.GBufferB=1
r.FastVRam.GBufferC=1
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rhi.SyncAllowEarlyKick=1
r.RHICmdUseParallelAlgorithms=1
r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
r.AsyncCreateLightPrimitiveInteractions=1
r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
r.RDG.AsyncCompute=1

[/script/windowstargetplatform.windowstargetsettings]
EnableMathOptimisations=True

[/script/engine.streamingsettings]
s.MinBulkDataSizeForAsyncLoading=0

[/script/engine.garbagecollectionsettings]
gc.CreateGCClusters=1
gc.AllowParallelGC=1
r.ShaderDrawDebug=0

[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True

[/script/akaudio.aksettings]
bEnableMultiCoreRendering=True

[CrashReportClient]
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[Core.Log]
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LogOnlineIdentity=all off
LogOnlineSession=all off
LogMemory=all off
LogPakFile=all off
LogTemp=all off
LogTelemetry=all off
LogLinker=all off
LogOnline=all off
LogOnlineGame=all off
LogAnalytics=all off
LogConfig=all off
LogInteractiveProcess=all off
LogInput=all off
LogOnlineEntitlement=all off
LogOnlineEvents=all off
LogOnlineFriend=all off
LogOnlinePresence=all off
LogOnlineTitleFile=all off
LogOnlineUser=all off
Global=off


i hope this will fix your game as it did mine.
Knight 8 Nov @ 9:55pm 
Originally posted by CyberThumper:
After a timeless crashes in video setting and after climbing intro rocks i got a fix.
in C:\Users\YOURUSERNAME\AppData\Local\Hellblade2\Saved\Config\Windows\
open Engine.ini
and add this text on end of your text

[SystemSettings]
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Softness.Intensity=0
r.NT.Lens.Softness.RadiusSampleCount=0
r.NT.AllowAspectRatioHorizontalExtension=0
r.NT.EnableConstrainAspectRatio=0
foliage.CullAll=1
grass.Enable=0
landscape.RenderNanite=0
r.Ambient Occlusion Levels=0
r.AntiAliasing Method=3
r.BloomQuality=0
r.DepthOfFieldQuality=0
r.DetailMode=0
r.DynamicGlobal Illumination Method=0
r.HairStrands.Simulation=0
r.LightFunctionQuality=0
r.LightMaxDraw Distance Scale=0.5
r.Lumen.DiffuseIndirect.Allow=0
r.MaterialQualityLevel=0
r.MaxAnisotropy=1
r.Motion BlurQuality=0
r.PathTracing=0
r.ParticleLightQuality=0
r.RayTracing.GlobalIllumination=0
r.RayTracing.Reflections.DirectLighting=0
r.ReflectionMethod=0
r.RefractionQuality=0
r.SSGI.Quality=0
r.SSR.Quality=0
r.ScreenPercentage=33
r.Separate Translucency=0
r.ShadowQuality=0
r.SkeletalMeshLODBias=4
r.SubsurfaceScattering=0
r.Tonemapper.Quality=0
r.TranslucencyLighting VolumeDim=24
r.VolumetricCloud=0
r.Water.Enabled=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.NT.Lens.ChromaticAberration.Intensity=0
r.Tonemapper.GrainQuantization=0
r.FilmGrain=0
r.NT.DOF.NTBokehTransform=0
r.NT.Lens.Distortion.Stretch=0
r.SceneColorFringeQuality=0
r.NT.DOF.RotationalBokeh=0
D3D12.PSO.DriverOptimizedDiskCache=1
D3D12.AsyncDeferredDeletion=1
D3D12.ResidencyManagement=1
D3D12.Aftermath=0
D3D12.SyncThreshold=999
D3D11.SyncThreshold=999
RHI.SyncThreshold=999[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV[/script/engine.renderersettings]
r.Shaders.Validation=0
r.CookOutUnusedDetailModeComponents=1
r.AsyncCompute=1
r.AsyncPipelineCompile=1
r.GTSyncType=1
r.DontLimitOnBattery=1
r.AOAsyncBuildQueue=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.PreOptimizeEnabled=1
r.ShaderPipelineCache.ReportPSO=0
r.ShaderPipelineCache.LogPSO=0
r.ShaderComplexity.CacheShaders=1
r.ShaderPipelineCache.SaveUserCache=1
r.ShaderPipelineCache.Enabled=1
r.UseAsyncShaderPrecompilation=1
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.UseNewMetrics=1
r.Streaming.LimitPoolSizeToVRAM=1
r.OneFrameThreadLag=1
r.UseFastIntersect=1
r.RHICmdCollectRHIThreadStatsFromHighLevel=0
r.RHICmdBufferWriteLocks=0
r.VolumetricRenderTarget.PreferAsyncCompute=1
r.Distortion=0
r.DisableDistortion=1
r.GPUCrashDebugging=0
r.GPUCrashDump=0
r.GPUCrashDebugging.Aftermath.Markers=0
r.GPUCrashDebugging.Aftermath.Callstack=0
r.GPUCrashDebugging.Aftermath.TrackAll=0
r.GPUCrash.DataDepth=0
r.ShaderLibrary.PrintExtendedStats=0
r.GPUCrash.Collectionenable=0
r.D3D11.GPUCrashDebuggingMode=0
r.D3D12.GPUCrashDebuggingMode=0
r.CompileShadersForDevelopment=0
s.MaxIncomingRequestsToStall=0
s.MaxReadyRequestsToStallMB=0
r.SceneColorFringeQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.Shaders.FastMath=1
r.NT.Lens.Distortion.Intensity=0
r.NT.Lens.Distortion.Stretch=0
r.NT.Lens.ChromaticAberration.Intensity=0
r.EnableDebugSpam_GetObjectPositionAndScale=0
memory.logGenericPlatformMemoryStats=0
fx.ParticlePerfStats.Enabled=0
p.Chaos.VisualDebuggerEnable=0
fx.EnableCircularAnimTrailDump=0
r.SceneColorFringe.Max=0
r.Shadow.CachePreshadow=1
r.Shadow.CacheWholeSceneShadows=1
r.UniformBufferPooling=1
r.RHICmdAsyncRHIThreadDispatch=1
r.D3D.RemoveUnusedInterpolators=1
gc.CreateGCClusters=1
p.Chaos.PerParticleCollision.ISPC=1
p.Chaos.Spherical.ISPC=1
p.Chaos.Spring.ISPC=1
p.Chaos.TriangleMesh.ISPC=1
p.Chaos.VelocityField.ISPC=1
vm.OptimizeVMByteCode=1
net.TickAllOpenChannels=0
r.Streaming.DefragDynamicBounds=1
r.ParallelRendering=1
r.ParallelShadows=1
r.ParallelShadowsNonWholeScene=1
r.ParallelTranslucency=1
r.ParallelVelocity=1
r.ParallelSceneCapture=1
r.ParallelRenderUploads=1
r.ParallelParticleUpdate=1
r.ParallelMeshMerge=1
r.ParallelMeshDrawCommands=1
r.ParallelMeshProcessing=1
r.ParallelPhysicsScene=1
r.ParallelAsyncComputeTranslucency=1
r.ParallelAsyncComputeSkinCache=1
r.ParallelZPrepass=1
r.ParallelLandscapeLayerUpdate=1
r.ParallelLandscapeSplatAtlas=1
r.ParallelLandscapeSplineUpdate=1
r.ParallelLandscapeSplineSegmentCalc=1
r.ParallelDistributedScene=1
r.ParallelBatchDispatch=1
r.ParallelCulling=1
r.ParallelDistanceField=1
r.ParallelReflectionCaptures=1
r.ParallelReflectionEnvironment=1
r.ParallelReflectionShadowing=1
r.ParallelLightingComposition=1
r.ParallelLightingSetup=1
r.ParallelLightingBuild=1
r.ParallelLightingInject=1
r.ParallelLightingPropagation=1
r.ParallelTonemapping=1
r.ParallelPostProcessing=1
r.ParallelShadowFade=1
r.ParallelShadowLights=1
r.ParallelShadowDepth=1
r.ParallelShadowFrustums=1
r.ParallelShadowSplit=1
r.ParallelOnePassPointLightShadowRendering=1
r.ParallelCascadeShadowMaps=1
r.ParallelShadowRendering=1
r.ParallelTranslucentShadowRendering=1
r.ParallelSceneColorGather=1
r.ParallelPhysicsStepAsync=1
r.ParallelDestruction=1
r.ParallelNavOctreeUpdate=1
r.ParallelNavBoundsCalc=1
r.ParallelNavBoundsInit=1
r.ParallelNavBoundsUpdate=1
r.ParallelGameThreadInitTasks=1
r.ParallelGameThreadTickTasks=1
r.ParallelSkeletalClothUpdate=1
r.ParallelSkeletalClothSkinning=1
r.ParallelSkeletalClothBoundsCalc=1
r.ParallelSkeletalClothGather=1
r.ParallelSkeletalClothPrepareSim=1
r.ParallelSkeletalClothSimulate=1
r.ParallelSkeletalClothUpdateVerts=1
r.ParallelSkeletalClothUpdateBounds=1
r.ParallelAnimationUpdate=1
r.ParallelAnimationEvaluation=1
r.ParallelAnimationCompression=1
r.ParallelAnimationRetargeting=1
r.ParallelAnimationStreaming=1
r.ParallelAnimationCompressionAsync=1
r.ParallelAnimationRetargetingAsync=1
r.ParallelAnimationStreamingAsync=1
r.ParallelAnimationCacheConversion=1
r.ParallelAnimationCacheConversionAsync=1
r.ParallelAnimationCacheStreaming=1
r.ParallelTaskShaderCompilation=1
r.ParallelMeshBuildUseJobCulling=1
r.ParallelMeshBuildUseJobMerging=1
r.ParallelBasePass=1
r.ParallelGatherShadowPrimitives=1
r.ParallelInitViews=1
r.ParallelPrePass=1
r.FastVRam.Tonemap=1
r.FastVRam.Upscale=1
r.FastVRam.VelocityFlat=1
r.FastVRam.VelocityMax=1
r.FastVRam.VolumetricFog=1
r.FastVRam.MotionBlur=1
r.FastVRam.SceneColor=1
r.FastVRam.SceneDepth=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.HZB=1
r.FastVRam.Histogram=1
r.FastVRam.DistanceFieldNormal=1
r.FastVRam.DistanceFieldShadows=1
r.FastVRam.DistanceFieldTileIntersectionResources=1
r.FastVRam.DistortHistory=1
r.FastVRam.Distortion=1
r.FastVRam.Downsample=1
r.FastVRam.EyeAdaptation=1
r.FastVRam.ForwardLightingCullingResources=1
r.FastVRam.DistanceFieldAODownsampledBentNormal=1
r.FastVRam.DistanceFieldAOHistory=1
r.FastVRam.DistanceFieldAOScreenGridResources=1
r.FastVRam.DistanceFieldCulledObjectBuffers=1
r.FastVRam.DOFPostfilter=1
r.FastVRam.DOFReduce=1
r.FastVRam.DOFSetup=1
r.FastVRam.BokehDOF=1
r.FastVRam.ShadowCSM=1
r.FastVRam.ShadowPerObject=1
r.FastVRam.PostProcessMaterial=1
r.FastVRam.GBufferA=1
r.FastVRam.GBufferB=1
r.FastVRam.GBufferC=1
r.FastVRam.GBufferD=1
r.FastVRam.GBufferE=1
r.FastVRam.GBufferVelocity=1
rhi.ResourceTableCaching=1
rhi.SyncAllowEarlyKick=1
r.RHICmdUseParallelAlgorithms=1
r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
r.AsyncCreateLightPrimitiveInteractions=1
r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
r.RDG.AsyncCompute=1[/script/windowstargetplatform.windowstargetsettings]
EnableMathOptimisations=True[/script/engine.streamingsettings]
s.MinBulkDataSizeForAsyncLoading=0[/script/engine.garbagecollectionsettings]
gc.CreateGCClusters=1
gc.AllowParallelGC=1
r.ShaderDrawDebug=0[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True[/script/akaudio.aksettings]
bEnableMultiCoreRendering=True

[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False[/script/winstrumentedprofilerssettings.wtelemetrysettings]
bEnableTelemetry=False

[FATHydraCrashHandler]
LogCrashReportHydra=off
LogCrashUploader=off

[Core.Log]
LogPluginManager=all off
LogOnlineIdentity=all off
LogOnlineSession=all off
LogMemory=all off
LogPakFile=all off
LogTemp=all off
LogTelemetry=all off
LogLinker=all off
LogOnline=all off
LogOnlineGame=all off
LogAnalytics=all off
LogConfig=all off
LogInteractiveProcess=all off
LogInput=all off
LogOnlineEntitlement=all off
LogOnlineEvents=all off
LogOnlineFriend=all off
LogOnlinePresence=all off
LogOnlineTitleFile=all off
LogOnlineUser=all off
Global=off


i hope this will fix your game as it did mine.
yep, that fixed it, thx man :praisesun:
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