Senua’s Saga: Hellblade II

Senua’s Saga: Hellblade II

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NO VR Support, NO BUY
sorry, but games that don't have VR support have become completely uninteresting for me and are just a copy of what has gone before. especially because part 1 had VR support.
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Showing 1-15 of 20 comments
Samael 12 Aug @ 2:16pm 
Originally posted by Mein Blau TV:
games that don't have VR support have become completely uninteresting for me
I'll alert the media.
It's almost like you'd be better off looking at games with the VR tag
Ed 13 Aug @ 1:29am 
Nobody cares
temps 13 Aug @ 4:22am 
Originally posted by Mein Blau TV:
sorry, but games that don't have VR support have become completely uninteresting for me and are just a copy of what has gone before. especially because part 1 had VR support.

I also got the first game in Senua's Saga but will be skipping this due to lack of VR support. VR is so much better than flatscreen omg.
you should be moire woryed that 16k is next gen and all devs can do is run i t at 2blue screen level..
Yoshikira 13 Aug @ 12:48pm 
dude acting like we care lmao
Hopefully the 4,000 other sales on Steam get them through the cold winter without your sale, OP.
kasperhviid 14 Aug @ 5:14am 
While your headline may come of as unnecessarily aggressive, I'm also disappointed by the lack of VR support. The first one was just so perfect for VR.
Holden_Sword 14 Aug @ 10:12am 
2
Nobody gives a ♥♥♥♥ about VR
kRazyyoN. 14 Aug @ 10:14am 
2
nobody cares about VR anymore, so get used to not buying any games anymore...
i love the poor stupid souls who either get leaded or are just plain stupid. Objective comments are alien to them which clearly shows: I'm right and nobody cares about a flat screen game anymore... except the stupid ones sorry
using the word stupid twice so close together makes your writing look pretty dumb.
VR isn't suited for this type of game, because the camera pathing makes it a very guided experience. It's more like an interactive movie; they want to present the story in certain ways and ensure your focus is on the important parts of the story.

Games shouldn't just VR themselves because "it's possible", then it just becomes gimmicky. If all you care about is VR support you're missing out on the very core of the game. The reason for playing this game is to experience the storyline and character development of Senua, and hopefully learn how people experience conditions such as Psychosis and Autism, either for themselves or in family members.

These games have touched me so personally, with my resolve to understand and love my family members who are on the spectrum. My daughter is Autistic and she just sees the world differently. It helps me to see that it's not necessarily wrong, just different.
Originally posted by Víkingar:
VR isn't suited for this type of game, because the camera pathing makes it a very guided experience. It's more like an interactive movie; they want to present the story in certain ways and ensure your focus is on the important parts of the story.

Games shouldn't just VR themselves because "it's possible", then it just becomes gimmicky. If all you care about is VR support you're missing out on the very core of the game. The reason for playing this game is to experience the storyline and character development of Senua, and hopefully learn how people experience conditions such as Psychosis and Autism, either for themselves or in family members.

These games have touched me so personally, with my resolve to understand and love my family members who are on the spectrum. My daughter is Autistic and she just sees the world differently. It helps me to see that it's not necessarily wrong, just different.

For what it's worth, the first game is one of my favorite VR experiences, and the way that the camera worked with the headset didn't feel clunky at all. The "locked in" feeling that being in a headset gives you, forcing your attention, combined with the game's excellent sound design REALLY felt immersive, as if you were just another one of the voices in her head, watching and controlling her. It really made me reconsider what I wanted from a VR game. (It turns out that I mostly just want more of Hellblade!) I'm going to play this sequel regardless, but I'm also at least a little disappointed that it doesn't include a VR option, because the first game felt absolutely perfect for that experience, even if it was likely a bit of an afterthought.
Originally posted by Víkingar:
VR isn't suited for this type of game, because the camera pathing makes it a very guided experience. It's more like an interactive movie; they want to present the story in certain ways and ensure your focus is on the important parts of the story.

Games shouldn't just VR themselves because "it's possible", then it just becomes gimmicky. If all you care about is VR support you're missing out on the very core of the game. The reason for playing this game is to experience the storyline and character development of Senua, and hopefully learn how people experience conditions such as Psychosis and Autism, either for themselves or in family members.

These games have touched me so personally, with my resolve to understand and love my family members who are on the spectrum. My daughter is Autistic and she just sees the world differently. It helps me to see that it's not necessarily wrong, just different.

"VR isn't suited for this type of game"... You don't know what you are talking about. You don't know what VR is capable of doing. VR can do any type of pancake game, it just does First Person View naturally the best. I beat the first Hellblade in VR. AFTER playing it in pancake mode. VR was far more immersive, and enjoyable. It worked, and it worked well, but you don't know that, because you are clearly biased, and without having any further ability to entertain a thought.

Like it or not, AR/VR is the next step in gaming. This isn't to say there won't be a place for pancake gaming, but the evolution of gaming will be found in Augmented Reality, and Virtual Reality, and later Simulated Reality through something akin to Neuralink Gen 4-5, aka Sword Art Online Alicization level of gaming.

VR is growing on Steam, and thanks to headsets like the Quest, it is cheaper, and easier to get into VR. It is a growing market, and the market for it grows more when there are titles which make people want to get into VR. Adding VR is an investment into VR, and growing another opportunity market for future game projects. There may be less profit margin now, but there will be more profit margin later. Establishing your games within this growing market in the long run is a better course of action. They've already done it with the first game, so they may add it in later.

Since it is built on Unreal Engine 5, even modders could use UEVR Injection, but it wouldn't be completely seemless in comparison of the Dev's adding it in naturally. I can't find any information on the cost for adding in VR support for the first Hellblade, but I did see they sold 55k copies and made 350k off of it. Building a VR game from scratch can be 15k to 50k for most games, and top tier games reaching much higher. Since this was already made, implementing VR likely didn't cost anywhere as much as a they made on it. Profit margins were likely not enough though for an enticement to do it again, but that is just short term. Long term sales will still reap profits, especially as the market grows. Establishing itself as a must buy VR series, and a game company that establishes itself for making banger VR titles helps itself in earning attention in the growing VR market.

Sure in the short run projections, it isn't enticing. Quarterly, or Annually projectioned for sales may not seem like it, but if they realize the potential for growth...
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