In Verbis Virtus

In Verbis Virtus

檢視統計資料:
To the devs
I noticed you replying to some recent forum posts, and updates to try and get around false positives from malware detection. Which is really good IMO for such an old game now. (Though I do tend to play through it again every couple of years, I just love the concepts even though I think there's some gameplay and level design issues)

Just wanted to ask if what you are working on currently? The Indomitus Games website suggests you do consulting, but also doesn't list anything recent.


It also mentions you do consulting with VR as well, and as other topics have mentioned having something like In Verbis Virtus in VR, speech recognition spell casting and using your hands to direct spells once cast, does sound very fun.
IVV itself probably doesn't quite fit with VR, there's a lot of travel around places and the environments aren't as interactive as I'd like to see in a VR game.
And of course anything VR has a lot less market of course...

I'm a software developer myself, but I only have very limited experience in making stuff for VR (a few little demos using Unreal Engine 4 and Godot I made a couple years back) and the voice recognition digital assistant thing I made for myself is something I don't actually use, ever. So I don't feel up to trying to make my "dream" VR wizard/magic experience.

Umnm, end of ramblings from a fan of the game?