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Ein Übersetzungsproblem melden
Description:
Upon revival of a player who fell to their death, their animations were bugged. They stayed in the pose in the screenshot regardless of if they were running or jumping.
Expected result:
The animations appear normally
Repro rate:
Once
Steps to Reproduce:
1. Have a player jump off of a cliff and die in a place where you can revive them
2. Revive the player and observe if their animation is bugged or not
Screenshot:
https://steamuserimages-a.akamaihd.net/ugc/159158563361097306/D39A7972A866CC20882435C7D635B73B84BB90BD/
This is in Dedicated (Internet).
I have screenshots if you want :) but I think the description is clear. You said there will be an update, so I'll just wait for the good stuff. :)
The forest tool Dedicated server has a problem. The black screen came out and I tried to overcome the situation while watching the long time, but it does not get better. How do I resolve this black screen?
Exception : InvalidCaseException : cannot cast from source type to destination type. Udpkit.UdpEvent.As[UdpEvenStartDone] ()
Expected result:
.log message
Log : SteamManager - Awake
Log : Steam Started OnEnable
Log : Started
Log : GameServer. InitSafe success : 27015
Log : Set a LogOnAnonymous
Log : Connected to Steam successfully
Log : The Forest Server is VAC Secure!
Log : Game server StemID : 90xxxxxx
Log : CoopSteamManager Initialize
Log : CoopLobby. LeaveActive instance =
Log : CanResume: False. BoltNetwork:True. isServer:True. StartGameSetup:New
Log : ***** Game Activation Sequence *****
Log : Game Activation Sequence step 0 (GameStartType=New)
Log : PlayerPrefernces. Load
Error : Trying to reload asset from disk that is not stored on disk
Log : InitMaterial Starfield
Exception : NullReferenceException: Object reference not set to an instance of an object TheForest.Utils.Input.GetButtonDown (System.String button) TriggerCutScene.Update()
Dedicated Server Running
Addredd :
Log : Game Activation Sequence step 1 : enable Astar
Log : Starting autosave started
Log : starting enemy spawn
log message stop. black screen Theforest.
Repro rate:
Try it many times. About 10 times.
Steps to Reproduce:
1. The forest Dedicated server running
2. black screen
3.
4.
5.
Computer Specs
OS(and build): windows 10 64bit
GPU: Nvidia GTX 660Ti 3GB (Galaxy)
Driver: Nvidia 381.65
CPU: Intel I7-2600K
Ram: samsung 16GB
Similar problem here...
I can find my Server and it says 0/0 players. When I join nothing happens, only black screen.
My Log:
_____________________________________________________________________________
Log: Starting dedicated server
Log: Dedicated server info:
IP:XXX.XXX.XXX.XXX, steamPort:8766, gamePort:27015, queryPort:27016
players:8, admin password:'yes', password:'yes', autosave interval:15
Log: Game setup: Standard Multiplayer Server, New Peaceful game, slot Slot1
Log: SteamManager - Awake
Error: [Steamworks.NET] SteamAPI_Init<> failed. Refer to Valve's documentation or the comment above this line for more information.
Log: SteamManager OnEnable
Log: Started.
Setting breakpad minidump AppID = 242760
Log: GameServer_InitSafe success: 27015
Log: Set a LogOnAnonymous
_____________________________________________________________________________
I am hosting the server on a dedicated machine, not on my PC. SteamCMD and normal Steam are running (I do not own The Forest on my Steam server account).
Server Specs:
OS: Windows Server 2012 R2
GPU: /
Driver: /
CPU: Intel Core i7 4790K
RAM: 32GB DDR3
You need to have steam running on the system that is hosting the server and own "The Forest" with the host account.
The following message appears when steam isn't running or the account does not own the forest:
Error: [Steamworks.NET] SteamAPI_Init<> failed. Refer to Valve's documentation or the comment above this line for more information.
I'm pretty sure needing steam running on the server box is a bug which they are working to resolve.
Description:
Same-machine dedicated server doesn't show if the server executable is launched through the Steam tools library list. The server will only show up if the server executable is launched directly. Unfortunately, launching the server directly causes Steam Friends to think that "The Forest" is being played and displays "In-Game: The Forest" instead of "In-Game: The Forest Dedicated Server".
Expected result:
The same-machine server should show up in the dedicated server list when launched through Steam. Launching the server executable directly should not cause Steam to think that "The Forest" is being played. (The DS should be disentangled from Steam entirely, but I'm not sure that's even possible.)
Repro rate:
Always
Steps to Reproduce:
1. Properly configure Server.cfg and launch The Forest Dedicated Server through Steam, Steam Friends will display that the user is playing "The Forest Dedicated Server"
2. Launch The Forest (either through Steam or through the executable)
3. Select co-op, join, and dedicated server (the server will not be displayed)
4. Close everything and repeat steps 1-3 but launch the server executable directly instead
5. The server will now appear in the client list, but prior to step 2, Steam will display that the user is playing "The Forest" in the Steam Friends list
Note:
None
Computer Specs
OS(and build): Windows 7 64-bit
I have checked the cfg, and it says continue, not new, and I have saved it to slot 1 manually, and let the timer save the game.
Still only asks to start new so it's not loading the saves, and allowing to continue on.
I looked into the dedi folder to see if the save is present, and it is.
Is there a way to force the load of the server save?
Unfortunately, because of the way co-op hosting works, existing saved character inventories and stats will not transfer for the host if you just copy over a p2p save file - client inventory is tracked differently from host, and as all players joining a dedicated server are treated as clients, the host's items cannot be accessed by clients.
Description:
Unable to play on Dedicated Server on the same LAN, I have a server that is running the forest dedicated server on the same network as my primary gaming machine, I can see my dedicated server in the "Dedicated (Internet)" browser in game, I can join and it will do 1 of 2 different things:
1. Connecting Client will appear then after a few minutes I will be thrown back to the main menu
2. I get in the game and can move around/pickup items. I however can't see other players in the players list (always says 1/8 players) where my friends see 7/8 players and whenever I try to build anything from the survival guide it places then disappears after a few seconds. I can also hear other players actions and see objects flying around when they move them. Then after ~5min I get pushed back to the main menu without an error.
I uninstalled, reinstalled, tried on another machine, tried on another account, all with the same issue and everyone else can connect to my server except me. All firewall ports are open and every other game server I have for different games connect perfectly.
Expected result:
Join my dedicated server in the Dedicated (Internet) list and can see other players and play the game
Repro rate:
Everytime
Steps to Reproduce:
1. Have a dedicated server on the same network
2. Launch "The Forest" game client on a computer on the same network
3. Find the server name in the "Dedicated (Internet)" list
4. Click "Join" > Click "Join"
5. Either loads in without seeing anyone and pushes back to the main menu or says connecting client then pushes back to the main menu
Computer Specs
OS(and build): Windows 10 Pro N
GPU: Titan X (Pascal)
Driver: 381.78
CPU: i7-6900k @ 4.4GHz
Ram: 128GB
Also, when can we expect mic support through the servers?