安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I'll echo the consensus opinion: Banner Saga is a trilogy of excellent VNs that are bolted onto a basically terrible and tedious tactical combat layer that you will end up wishing you could just skip, no matter how much you love tactical combat.
It really should have just been a VN. But a VN wouldn't have brought in the Kickstarter dollars, probably.
The problems with the tactical layer are both fundamental (the action economy structure causes the dominant strategy in the game to be what players call 'maiming', where you leave enemies alive at a sliver of Strength and then kill them all in one turn, which is incredibly boring and unsatisfying and invalidates a number of other game mechanics... but the game insists you play it in this tedious way) and not-fundamental (there just isn't enough unit or ability or terrain variety, which means you spend the game going through the same actions over and over again).
It is a genuinely great story, one of the best I have experienced in gaming... but you don't get to fully enjoy it because the garbage tactical combat keeps happening, and this problem only gets worse with the sequels which feel rushed-out and padded with EVEN MORE terrible garbage tactical combat, which for some reason goes completely unimproved.
The whole thing feels extremely untested and... not exactly low-effort, because care and love clearly went into the presentation, but just like nobody cared about gameplay or whether the game would be fun to play.