Prison Architect

Prison Architect

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Prison Architect 2 FAQ
We understand there are a lot of questions about Prison Architect 2, we’ve collected many of these and have provided answers for them over on our forum: https://pdxint.at/PA2FAQ2

If you have any questions that we haven’t mentioned in this FAQ then ask them in the Forum Thread and we’ll be providing answers when possible.
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Showing 1-12 of 12 comments
The Former 12 Feb @ 11:59am 
We have more gameplay videos (and streams!) coming soon on a later build, stay tuned!
Ryan Sumo - the original artist of Prison Architect 1 commented on the art style and shared some early concepts from his time working with PA1 on X(formerly Twitter), take a look in this thread! Here’s his comment:

When I first saw this in action I got a little emotional as I could still see vestiges of my artwork living on in the 3D models. Double Eleven did a great job taking the best of the first game and modernizing it for the current generation.

Says a lot for the new style, to be honest, since he's basically the one responsible for selling me on what most now call the "Rimworld style" in the first place. It was pretty simplistic and I almost gave it a pass, but once I saw it in action it looked charming. If not for that experience I'd have probably passed on Rimworld when it eventually came, too.

If he's happy with it, I'll probably be happy with it. Already PA2's style is reminiscent of that, in that I found myself not liking it at first, but really enjoying it once videos started showing off more of it in action.
You laid him off, though. I follow Ryan on LinkedIn. You laid him off, but you're still using him to promote your games? Impressive.
ryan.sumo 14 Feb @ 6:10am 
3
Originally posted by Prosecutor Godot:
You laid him off, though. I follow Ryan on LinkedIn. You laid him off, but you're still using him to promote your games? Impressive.
Appreciate the follow, but would also appreciate less speculation about my time at Paradox and publicly bringing my employment status into the forum. :)

In any case, that has no bearing on my comments or feelings towards the art style of PA2, which the team at Paradox expressly asked my permission before posting it there.
Last edited by ryan.sumo; 14 Feb @ 7:12am
Dkrule 16 Mar @ 3:17pm 
well, i need to ask, is lamplighter league going to get any updates, or any other game? or is the main force now foucus on this game?
Dkrule 26 Mar @ 5:27pm 
Originally posted by Dkrule:
well, i need to ask, is lamplighter league going to get any updates, or any other game? or is the main force now foucus on this game?
hmm,,,kinda quite...

but for real, how many new features you planning on adding?
Hayro 2 Apr @ 10:33am 
Devs seems to have forgotten their roots.

PA1's Tutorial was literally about you building a execution room for the dude who killed his wife who cheated him. He goes to church later on, and asks for forgiveness, Pastor advice him to turn himself him. FF at his execution date Pastor comforts him, while also commenting about injusticeness and how he'd get a life instead had he committed the crime 20 miles down the road (at another state iirc) to Guards that was about to take the dude to the chair room that you just have built.

The thing is, PA1 had a serious tone. The "Cartoony" graphics was a contrast to how serious actually on the ground. Gradually, that seriousness faded away and more Cartoonish elements taken it's place. Now we have literal Nintendo like figures that we have to in "meanie camp" rather than actual prison.
Considering how Paradox's last 2 games fared, the question is will Prison Architect 2 have massive issues on Day 1?

Will they require multiple patches over the course of several weeks to make the game "playable" like Skylines 2?

Within weeks of release, will people realize the original is still better and keep the player count of it far higher than the sequel, like Skylines?

In the wake of them just abandoning Star Trek Infinite, if it gets too hard to deliver as promised, will they just give up on it after 6 months?

I'm looking forward to this game like everyone else, but after their last 2 releases went so badly I am definitely waiting to see if it is good at launch...if it will be good after months of patches or if it will be abandoned quickly so I can get it at bargain-basement prices.
Dkrule 10 Apr @ 9:50am 
Originally posted by jerseyboy381:
Considering how Paradox's last 2 games fared, the question is will Prison Architect 2 have massive issues on Day 1?

Will they require multiple patches over the course of several weeks to make the game "playable" like Skylines 2?

Within weeks of release, will people realize the original is still better and keep the player count of it far higher than the sequel, like Skylines?

In the wake of them just abandoning Star Trek Infinite, if it gets too hard to deliver as promised, will they just give up on it after 6 months?

I'm looking forward to this game like everyone else, but after their last 2 releases went so badly I am definitely waiting to see if it is good at launch...if it will be good after months of patches or if it will be abandoned quickly so I can get it at bargain-basement prices.
ya. i aint preordering, evil geunes 2 and the lamplighter league was just ...a shame to be,

they kep this up and any game they try to push will flop
After the disaster you left PA1 in, and so far twice delayed release for PA2. Are we to expect a relatively polished game that has been thoroughly tested and bug-fixed, with a performance level that is adequate?

Or are we to expect an absolute disaster at launch such as KSP2 and CS2, both of which were over-hyped and horrible performance.

Are we also to expect another rash decision of only allowing the creation of mods on Paradox mods such as what we saw with CS2?

I've learnt from the past to never pre-order anything, PA2 is not different.
The change of art style is unfortunate but the idea of it being in 3D may make up for it.

Still again, with the amount of bugs you left PA1 with (Making a normal run almost impossible without experiencing some sort of game breaking bug), and in my opinion unfinished features.

How are you to expect people to buy (let alone pre-order) a game from a known publisher that drains every single dollar from a consumer through DLCs, often at times launching a new game which is soulless and featureless (Poor Imperator).

How am I or others to know, if PA2 will arrive with the same features you sold as dlc's in the previous buggy game. I'm talking about features found in DLC's for PA1 such as Gangs, Second Chances, Free for Life, Perfect Storm. Features that should have been in the base game or in free updates. Others such as Jungle, Future Tech and Undead Pack's can be sold as DLC's because they shouldn't be the base prison experience, but crucial thing's such as Gangs and Death Row shouldn't be locked behind a paywall.

Paradox and Double Eleven need to make up for the dumpster fire that is and was PA1, the game was great, it had everything there. It WAS the best Prison Simulator, but it was abandoned as a mentally challenged buggy, unplayable state of a game, with each consecutive DLC that paradox attempted to drain people's wallets with making it worse and worse.

Let future PA2 buyers know the answers to these questions.
Cheers
Vak 16 Jun @ 3:10am 
I don't remember subscribing to the news of PA2, get rid of it
Originally posted by AussieEminem:
After the disaster you left PA1 in, and so far twice delayed release for PA2. Are we to expect a relatively polished game that has been thoroughly tested and bug-fixed, with a performance level that is adequate?

Or are we to expect an absolute disaster at launch such as KSP2 and CS2, both of which were over-hyped and horrible performance.

Are we also to expect another rash decision of only allowing the creation of mods on Paradox mods such as what we saw with CS2?

I've learnt from the past to never pre-order anything, PA2 is not different.
The change of art style is unfortunate but the idea of it being in 3D may make up for it.

Still again, with the amount of bugs you left PA1 with (Making a normal run almost impossible without experiencing some sort of game breaking bug), and in my opinion unfinished features.

How are you to expect people to buy (let alone pre-order) a game from a known publisher that drains every single dollar from a consumer through DLCs, often at times launching a new game which is soulless and featureless (Poor Imperator).

How am I or others to know, if PA2 will arrive with the same features you sold as dlc's in the previous buggy game. I'm talking about features found in DLC's for PA1 such as Gangs, Second Chances, Free for Life, Perfect Storm. Features that should have been in the base game or in free updates. Others such as Jungle, Future Tech and Undead Pack's can be sold as DLC's because they shouldn't be the base prison experience, but crucial thing's such as Gangs and Death Row shouldn't be locked behind a paywall.

Paradox and Double Eleven need to make up for the dumpster fire that is and was PA1, the game was great, it had everything there. It WAS the best Prison Simulator, but it was abandoned as a mentally challenged buggy, unplayable state of a game, with each consecutive DLC that paradox attempted to drain people's wallets with making it worse and worse.

Let future PA2 buyers know the answers to these questions.
Cheers

this.
suron 21 Sep @ 7:41pm 
will there be a escape mode as well like in prison architect 1?
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